Cleanup warnings
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@@ -9,21 +9,21 @@ module Picture.Render
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where
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import Shader
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import MatrixHelper
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--import MatrixHelper
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import Picture.Preload
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import Picture.Data
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import Picture.Tree
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import Geometry
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import Control.Lens
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--import Control.Lens
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import Control.Monad
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import qualified Control.Foldl as F
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import Foreign hiding (rotate)
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import Graphics.Rendering.OpenGL hiding (Line,translate,scale,imageHeight,imageWidth,Polygon,Color,T)
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import Data.Foldable
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import Graphics.Rendering.OpenGL hiding (Line,translate,scale,imageHeight,Polygon,Color,T)
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--import Data.Foldable
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import Data.Tuple.Extra
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import Data.Maybe (fromJust)
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntMap.Strict as IM
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import qualified SDL
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setWallDepth
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@@ -190,7 +190,7 @@ renderBackground
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-> (Float,Float) -- Translation
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-> (Float,Float) -- Window size
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-> IO ()
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renderBackground pdata rot zoom (tranx,trany) (winx,winy) = do
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renderBackground pdata rot camZoom (tranx,trany) (winx,winy) = do
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-- depthFunc $= Just Less
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-- set drawing for on top
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--blendFuncSeparate $= ((SrcAlphaSaturate, OneMinusSrcAlpha), (Zero,One))
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@@ -200,7 +200,7 @@ renderBackground pdata rot zoom (tranx,trany) (winx,winy) = do
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bindVertexArrayObject $= Just (_vao $ _shaderVAO $ _backgroundShader pdata)
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let backPtr = (\(_,x,_) -> x) $ head $ _vaoBufferTargets $ _shaderVAO $ _backgroundShader pdata
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backPtr2 = (\(_,x,_) -> x) $ _vaoBufferTargets (_shaderVAO $ _backgroundShader pdata) !! 1
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pokeFourOff backPtr 0 (tranx,trany,rot,zoom)
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pokeFourOff backPtr 0 (tranx,trany,rot,camZoom)
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pokeTwoOff backPtr2 0 (winx,winy)
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textureBinding Texture2D $= _textureObject <$> _shaderTexture (_backgroundShader pdata)
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drawArrays Points 0 1
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@@ -212,8 +212,8 @@ setCommonUniforms
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-> (Float,Float) -- ^ Translation
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-> (Float,Float) -- ^ Window size
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-> IO ()
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setCommonUniforms pdata rot zoom (tranx,trany) (winx,winy) = do
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setShaderUniforms rot zoom (tranx,trany) (winx,winy)
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setCommonUniforms pdata rot camZoom (tranx,trany) (winx,winy) = do
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setShaderUniforms rot camZoom (tranx,trany) (winx,winy)
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( extractProgAndUnis (_lightingFloorShader pdata)
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: extractProgAndUnis (_lightingOccludeShader pdata)
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: extractProgAndUnis (_lightingWallShader pdata)
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