Linting, haddocking
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@@ -7,22 +7,39 @@ import Dodge.Data.SoundOrigin
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import Dodge.Config.Data
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import Sound
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import Preload.Data
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import Preload.Update
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import Data.Aeson (encodeFile)
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import Control.Monad (when)
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{- |
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Write the current world configuration to disk as a json file.
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-}
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saveConfig :: Configuration -> PreloadData SoundOrigin -> IO (PreloadData SoundOrigin)
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saveConfig cfig d = do
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putStrLn "Saving config to data/dodge.config.json"
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encodeFile "data/dodge.config.json" cfig
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return d
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setVolume :: Configuration -> IO ()
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setVolume cfig = do
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setSoundVolume ( _volume_master cfig * _volume_sound cfig)
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setMusicVolume ( _volume_master cfig * _volume_music cfig)
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{- |
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Apply the volume settings from the world configuration to the running game.
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-}
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setVol :: Configuration -> PreloadData SoundOrigin -> IO (PreloadData SoundOrigin)
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setVol cfig d = do
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setVolume cfig
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setSoundVolume ( _volume_master cfig * _volume_sound cfig)
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setMusicVolume ( _volume_master cfig * _volume_music cfig)
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return d
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{- |
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Apply /all/ of the values in the world configuration to the running game.
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-}
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applyWorldConfig
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:: Configuration
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-> PreloadData SoundOrigin
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-> IO (PreloadData SoundOrigin)
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applyWorldConfig cfig pdata = do
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setVol cfig pdata >>= resizeSpareFBO (x `div` divRes) (y `div` divRes)
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where
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x = round $ _windowX cfig
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y = round $ _windowY cfig
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divRes = _shadow_resolution cfig
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