Linting, haddocking

This commit is contained in:
2021-04-29 15:31:07 +02:00
parent 750a67ea6e
commit 6a38950501
34 changed files with 506 additions and 441 deletions
+1 -15
View File
@@ -24,6 +24,7 @@ import Dodge.Data.SoundOrigin
import Dodge.Data.DamageType
import Dodge.Config.Data
import Dodge.Config.KeyConfig
import Dodge.Item.Attachment.Data
import Preload.Data
import Picture.Data
import Geometry.Data
@@ -82,8 +83,6 @@ data World = World
, _menuLayers :: [MenuLayer]
, _worldState :: M.Map WorldState Bool
, _worldTriggers :: S.Set WorldTrigger
, _windowX :: !Float
, _windowY :: !Float
, _carteDisplay :: !Bool
, _carteCenter :: !Point2
, _carteZoom :: !Float
@@ -303,18 +302,6 @@ data Item
}
| NoItem
data ItAttachment
= ItScope
{_scopePos :: Point2
,_scopeZoomChange :: Int
,_scopeZoom :: Float
,_scopeIsCamera :: Bool
}
| ItFuse {_itFuseTime :: Int}
| ItPhaseV {_itPhaseV :: Float}
| ItMode {_itMode :: Int}
| ItTargetPos { _itTargetPos :: Point2 }
data ItEffect = NoItEffect
| ItInvEffect
{_itInvEffect :: Creature -> Int -> World -> World
@@ -496,7 +483,6 @@ makeLenses ''Stance
makeLenses ''Item
makeLenses ''ItemPos
makeLenses ''ItEffect
makeLenses ''ItAttachment
makeLenses ''ItZoom
makeLenses ''FloorItem
makeLenses ''Projectile