Linting, haddocking

This commit is contained in:
2021-04-29 15:31:07 +02:00
parent 750a67ea6e
commit 6a38950501
34 changed files with 506 additions and 441 deletions
+11 -11
View File
@@ -18,17 +18,17 @@ import Foreign
import qualified Control.Foldl as F
data RenderData = RenderData
{ _lightingFloorShader :: FullShader (Float,Float,Float,Float)
, _lightingOccludeShader :: FullShader (Point2,Point2)
, _lightingWallShader :: FullShader (Point2,Point2)
, _wallBlankShader :: FullShader ((Point2,Point2),Point4)
, _wallTextureShader :: FullShader ((Point2,Point2),Point4)
, _backgroundShader :: FullShader (Point2,Point2,Point2,Point2)
, _fullscreenShader :: FullShader ()
, _pictureShaders :: [FullShader RenderType]
, _spareFBO :: FramebufferObject
, _fboTexture :: TextureObject
, _fboRenderbufferObject :: RenderbufferObject
{ _lightingFloorShader :: FullShader (Float,Float,Float,Float)
, _lightingOccludeShader :: FullShader (Point2,Point2)
, _lightingWallShader :: FullShader (Point2,Point2)
, _wallBlankShader :: FullShader ((Point2,Point2),Point4)
, _wallTextureShader :: FullShader ((Point2,Point2),Point4)
, _backgroundShader :: FullShader (Point2,Point2,Point2,Point2)
, _fullscreenShader :: FullShader ()
, _pictureShaders :: [FullShader RenderType]
, _spareFBO :: FramebufferObject
, _fboTexture :: TextureObject
, _fboRenderbufferObject :: RenderbufferObject
}
makeLenses ''RenderData