Linting, haddocking
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+11
-11
@@ -18,17 +18,17 @@ import Foreign
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import qualified Control.Foldl as F
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data RenderData = RenderData
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{ _lightingFloorShader :: FullShader (Float,Float,Float,Float)
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, _lightingOccludeShader :: FullShader (Point2,Point2)
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, _lightingWallShader :: FullShader (Point2,Point2)
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, _wallBlankShader :: FullShader ((Point2,Point2),Point4)
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, _wallTextureShader :: FullShader ((Point2,Point2),Point4)
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, _backgroundShader :: FullShader (Point2,Point2,Point2,Point2)
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, _fullscreenShader :: FullShader ()
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, _pictureShaders :: [FullShader RenderType]
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, _spareFBO :: FramebufferObject
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, _fboTexture :: TextureObject
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, _fboRenderbufferObject :: RenderbufferObject
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{ _lightingFloorShader :: FullShader (Float,Float,Float,Float)
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, _lightingOccludeShader :: FullShader (Point2,Point2)
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, _lightingWallShader :: FullShader (Point2,Point2)
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, _wallBlankShader :: FullShader ((Point2,Point2),Point4)
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, _wallTextureShader :: FullShader ((Point2,Point2),Point4)
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, _backgroundShader :: FullShader (Point2,Point2,Point2,Point2)
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, _fullscreenShader :: FullShader ()
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, _pictureShaders :: [FullShader RenderType]
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, _spareFBO :: FramebufferObject
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, _fboTexture :: TextureObject
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, _fboRenderbufferObject :: RenderbufferObject
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}
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makeLenses ''RenderData
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