Working (but slow) shadow shapes
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@@ -27,7 +27,6 @@ import Dodge.Creature.SpreadGunCrit
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import Dodge.Creature.AutoCrit
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import Dodge.Creature.ChaseCrit
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import Dodge.Creature.ArmourChase
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import Dodge.Creature.Silhouette
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import Dodge.Data
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import Dodge.Default
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import Dodge.Item.Weapon
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@@ -149,7 +148,6 @@ startCr = defaultCreature
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, _crMvDir = pi/2
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, _crID = 0
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, _crPict = basicCrPict black
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, _crSilhouette = basicCrSilhouette
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, _crUpdate = stateUpdate yourControl
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, _crRad = 10
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, _crMass = 10
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@@ -22,6 +22,8 @@ import Dodge.Item.Data
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import Dodge.Clock
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import Picture
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import Geometry
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import Shape
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import ShapePicture
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--import Geometry.Vector3D
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import Control.Lens
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@@ -32,11 +34,10 @@ basicCrPict
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:: Color -- ^ Creature color
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-> Creature
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-> World
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-> Picture
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basicCrPict col cr w = pictures $
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-> SPic
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basicCrPict col cr w = SPic (basicCrShape col cr w) $ pictures $
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targetingPic ++
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[ tr . dm . rotdir $ scalp cr
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, tr . dm . rotdir $ upperBody col cr
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[ tr . dm . rotdir $ upperBody col cr
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, tr . dm . rotmdir $ feet cr
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, tr . rotdir $ drawEquipment cr
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, creatureDisplayText w cr
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@@ -51,6 +52,24 @@ basicCrPict col cr w = pictures $
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. setDepth 1
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. color (greyN 0.3)
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basicCrShape
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:: Color -- ^ Creature color
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-> Creature
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-> World
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-> Shape
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basicCrShape col cr w = mconcat
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[ tr . translateSHz 25 . dm . rotdir $ scalp cr
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]
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where
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dm = damageModSH cr
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targetingPic = IM.elems $ IM.mapMaybeWithKey f $ _crInv cr
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f invid it = fmap ((\g -> g invid it cr w) . snd) (it ^? itTargeting . _Just)
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tr = uncurryV translateSHf (_crPos cr)
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rotdir = rotateSH (_crDir cr)
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rotmdir = rotate (_crMvDir cr)
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. setDepth 1
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. color (greyN 0.3)
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creatureDisplayText :: World -> Creature -> Picture
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creatureDisplayText w cr
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= setLayer 4
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@@ -109,6 +128,8 @@ damageMod cr pic = piercingMod $ bluntScale pic
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piercingMod = case fmap argV piercingDam of
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Just a -> rotate (a + cdir) . scale 0.8 1.2 . rotate (negate $ cdir + a)
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_ -> id
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damageModSH :: Creature -> Shape -> Shape
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damageModSH cr = id
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feet :: Creature -> Picture
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feet cr = case cr ^? crStance . carriage of
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@@ -148,14 +169,14 @@ arms cr
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sLen = _strideLength $ _crStance cr
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f i = negate 2 + negate 6 * fromIntegral (sLen - i) / fromIntegral sLen
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scalp :: Creature -> Picture
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scalp :: Creature -> Shape
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scalp cr
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| twists cr = translate 0 (0.5*crad) . rotate (-1) $ translate (negate 0.25 * crad) 0.25 fhead
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| oneH cr = rotate 0.5 $ translate (0.25 * crad) 0 fhead
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| otherwise = translate (0.25 * crad) 0 fhead
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| twists cr = translateSHf 0 (0.5*crad) . rotateSH (-1) $ translateSHf (negate 0.25 * crad) 0.25 fhead
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| oneH cr = rotateSH 0.5 $ translateSHf (0.25 * crad) 0 fhead
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| otherwise = translateSHf (0.25 * crad) 0 fhead
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where
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fhead = setDepth 22 $ circleSolid $ crad * 0.5
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fhead = colorSH (greyN 0.9) . prismPoly 5 . polyCirc $ crad * 0.5
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crad = _crRad cr
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oneH :: Creature -> Bool
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@@ -232,10 +253,10 @@ drawEquipment cr = pictures $ map f $ IM.toList (_crInv cr)
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circLine :: Float -> Picture
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circLine x = line [V2 0 0,V2 x 0]
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picAtCrPos :: Picture -> Creature -> World -> Picture
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picAtCrPos :: Picture -> Creature -> World -> SPic
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--{-# INLINE picAtCrPos #-}
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picAtCrPos thePic cr _ = tranRot (_crPos cr) (_crDir cr) thePic
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picAtCrPos thePic cr _ = SPic empty $ tranRot (_crPos cr) (_crDir cr) thePic
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picAtCrPosNoRot :: Picture -> Creature -> World -> Picture
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picAtCrPosNoRot :: Picture -> Creature -> World -> SPic
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--{-# INLINE picAtCrPos #-}
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picAtCrPosNoRot thePic cr _ = uncurryV translate (_crPos cr) thePic
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picAtCrPosNoRot thePic cr _ = SPic empty $ uncurryV translate (_crPos cr) thePic
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@@ -1,21 +0,0 @@
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module Dodge.Creature.Silhouette
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( creatureSilhouettes
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, basicCrSilhouette
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)
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where
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import Dodge.Data
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import Polyhedra
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import Geometry
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import qualified Data.IntMap as IM
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creatureSilhouettes :: World -> [Point3]
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creatureSilhouettes w = concatMap f . IM.elems $ _creatures w
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where
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f cr = _crSilhouette cr cr
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basicCrSilhouette :: Creature -> [Point3]
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basicCrSilhouette cr = constructEdgesList . map (map f . polyToTris) $ boxXYZ 12 12 15
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where
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f = (+ V3 (x-6) (y-6) 0)
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V2 x y = _crPos cr
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+2
-2
@@ -25,6 +25,7 @@ import Dodge.World.Trigger.Data
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import Dodge.Bounds
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import Data.Preload
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import Picture.Data
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import ShapePicture
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import Geometry.Data
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import Polyhedra.Data
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import Sound.Data
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@@ -193,8 +194,7 @@ data Creature = Creature
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, _crOldDir :: Float
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, _crMvDir :: Float
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, _crID :: Int
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, _crPict :: Creature -> World -> Picture
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, _crSilhouette :: Creature -> [Point3]
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, _crPict :: Creature -> World -> SPic
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, _crUpdate
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:: Creature
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-> World
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@@ -19,6 +19,8 @@ import Dodge.SoundLogic.LoadSound
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import Dodge.Picture.Layer
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import Geometry
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import Picture
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import ShapePicture
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import Shape
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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@@ -34,8 +36,7 @@ defaultCreature = Creature
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, _crOldDir = 0
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, _crMvDir = 0
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, _crID = 1
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, _crPict = \_ _ -> setLayer 0 $ onLayer CrLayer $ circleSolid 10
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, _crSilhouette = const []
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, _crPict = \_ _ -> SPic (flatCirc 10) blank
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, _crUpdate = \cr _ -> (Endo id , Just cr)
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, _crRad = 10
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, _crMass = 10
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@@ -13,6 +13,8 @@ import Dodge.SoundLogic
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import Dodge.SoundLogic.LoadSound
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--import Dodge.Creature.Perception
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import Geometry.Data
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--import Shape.Data
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--import Dodge.Render.Shape
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--import Picture
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--import Dodge.GameRoom
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--import Geometry
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+2
-2
@@ -9,7 +9,6 @@ import Dodge.Config.Data
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import Dodge.Base.Window
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import Dodge.Render.Picture
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--import Dodge.Creature.ShadowBox
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import Dodge.Creature.Silhouette
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import Dodge.Render.Shape
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import Geometry
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import Render
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@@ -57,11 +56,12 @@ doDrawing pdata w = do
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-- poke wall points and colors
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nWalls <- poke224s (shadVBOptr $ _wallTextureShader pdata) wallPointsCol
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nSils <- pokePoint3s (shadVBOptr $ _lightingLineShadowShader pdata)
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$ creatureSilhouettes w
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$ (_shEdges $ worldShape w)
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++ _foregroundEdgeVerx w
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-- poke foreground geometry for caps
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nCaps <- pokePoint3s (shadVBOptr $ _lightingCapShader pdata)
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$ concatMap polyToGeoRender (foregroundPics w)
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++ map _svPos (_shVertices $ worldShape w)
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-- bind wall points, silhouette data, surface geometry
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uncurry bindShaderBuffers $ unzip
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[ ( _wallTextureShader pdata, nWalls)
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@@ -15,6 +15,7 @@ import Sound.Data
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import Geometry
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import Picture
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import Polyhedra.Data
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import ShapePicture
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import Control.Lens
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import Data.Maybe
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@@ -88,7 +89,7 @@ soundPic w s = fixedSizePicClampArrow 50 50 thePic p w
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f x = 1 - 0.5 * (1 - x)
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crDraw :: World -> Creature -> Picture
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crDraw w c = _crPict c c w
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crDraw w c = _spPicture $ _crPict c c w
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ppDraw :: PressPlate -> Picture
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ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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btDraw :: Button -> Picture
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@@ -4,6 +4,11 @@ import Dodge.Data
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import Shape
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import Geometry
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import Color
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import ShapePicture
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import qualified Data.IntMap as IM
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worldShape :: World -> Shape
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worldShape _ = colorSh green . translateSh (V3 (-20) 200 50) . flatPoly $ rectNSWE 20 0 0 20
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worldShape w = mconcat (map (crShape w) (IM.elems (_creatures w)))
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crShape :: World -> Creature -> Shape
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crShape w c = _spShape $ _crPict c c w
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