Working (but slow) shadow shapes
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@@ -19,6 +19,8 @@ import Dodge.SoundLogic.LoadSound
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import Dodge.Picture.Layer
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import Geometry
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import Picture
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import ShapePicture
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import Shape
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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@@ -34,8 +36,7 @@ defaultCreature = Creature
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, _crOldDir = 0
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, _crMvDir = 0
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, _crID = 1
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, _crPict = \_ _ -> setLayer 0 $ onLayer CrLayer $ circleSolid 10
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, _crSilhouette = const []
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, _crPict = \_ _ -> SPic (flatCirc 10) blank
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, _crUpdate = \cr _ -> (Endo id , Just cr)
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, _crRad = 10
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, _crMass = 10
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