Working (but slow) shadow shapes
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+56
-10
@@ -5,7 +5,8 @@ module Shape
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)
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where
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import Geometry
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--import Geometry.Vector3D
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import Geometry.Vector3D
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import Geometry.ConvexPoly
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import Shape.Data
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import Color
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@@ -13,6 +14,39 @@ empty :: Shape
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{-# INLINE empty #-}
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empty = Shape [] []
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flatCirc :: Float -> Shape
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flatCirc = flatPoly . polyCirc
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polyCirc :: Float -> [Point2]
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{-# INLINE polyCirc #-}
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polyCirc x = map (\a -> rotateV a (V2 x 0)) $ take 8 [0,pi/4..]
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prismPoly
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:: Float -- ^ height, expected to be strictly positive
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-> [Point2]
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-> Shape
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{-# INLINE prismPoly #-}
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prismPoly h ps = Shape
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{ _shVertices = topFace ++ bottomFace ++ sideFaces
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, _shEdges = topEdges ++ bottomEdges ++ sideEdges
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}
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where
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topFace = polyToTris $ map f' ps
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f' (V2 x y) = ShapeV {_svPos = V3 x y h, _svCol = black }
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f (V2 x y) = ShapeV {_svPos = V3 x y 0, _svCol = black }
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bottomFace = polyToTris $ map f $ reverse ps
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sideFaces = map addCol $ concat
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$ zipWith (\a b -> polyToTris (extendSide a b)) ps (tail ps ++ [head ps])
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addCol x = ShapeV {_svPos = x, _svCol = black}
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extendSide (V2 x y) (V2 x' y') = [V3 x y 0, V3 x' y' 0, V3 x' y' h, V3 x y h]
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topEdges = concat $ zipWith makeTopEdge ps (tail ps ++ [head ps])
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makeTopEdge (V2 x y) (V2 x' y') = [V3 x y h,V3 x' y' h,V3 x y 0,V3 xcen ycen h]
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V2 xcen ycen = centroid ps
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bottomEdges = concat $ zipWith makeBottomEdge ps (tail ps ++ [head ps])
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makeBottomEdge (V2 x' y') (V2 x y) = [V3 x y 0,V3 x' y' 0,V3 x y h,V3 xcen ycen 0]
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sideEdges = concat $ zipWith3 makeSideEdge ps (tail ps ++ [head ps]) (drop 2 ps ++ take 2 ps)
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makeSideEdge (V2 xl yl) (V2 x y) (V2 xr yr) = [V3 x y 0, V3 x y h, V3 xr yr 0, V3 xl yl h]
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flatPoly :: [Point2] -> Shape
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flatPoly ps = Shape
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{ _shVertices = polyToTris $ map f ps
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@@ -23,12 +57,16 @@ flatPoly ps = Shape
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g (V2 x y) (V2 a b) =
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[ V3 x y 0
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, V3 a b 0
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, V3 x y (-1)
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, V3 a b 1
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, V3 x y 0 - n
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, V3 a b 0 - n
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]
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where
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n = addZ 0 $ vNormal (V2 (a-x) (b-y))
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-- where
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--n =
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colorSh :: Color -> Shape -> Shape
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colorSh col = overCol $ const col
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colorSH :: Color -> Shape -> Shape
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colorSH col = overCol $ const col
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overCol :: (Point4 -> Point4) -> Shape -> Shape
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overCol f Shape{_shVertices=vs,_shEdges=es} = Shape
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@@ -42,11 +80,20 @@ overPos f Shape{_shVertices=vs,_shEdges=es} = Shape
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,_shEdges = map f es
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}
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translateSh :: Point3 -> Shape -> Shape
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translateSh !p = overPos (+p)
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translateSH :: Point3 -> Shape -> Shape
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translateSH !p = overPos (+p)
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scale :: Point3 -> Shape -> Shape
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scale !p = overPos (*p)
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translateSHf :: Float -> Float -> Shape -> Shape
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translateSHf x y = translateSH (V3 x y 0)
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translateSHz :: Float -> Shape -> Shape
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translateSHz z = translateSH (V3 0 0 z)
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rotateSH :: Float -> Shape -> Shape
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rotateSH a = overPos (rotate3 a)
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scaleSH :: Point3 -> Shape -> Shape
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scaleSH !p = overPos (*p)
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overColVertex :: (Point4 -> Point4) -> ShapeV -> ShapeV
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overColVertex f ShapeV{_svPos=pos,_svCol=col} = ShapeV
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@@ -59,4 +106,3 @@ overPosVertex f ShapeV{_svPos=pos,_svCol=col} = ShapeV
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{_svPos = f pos
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,_svCol = col
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}
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