Continue work on shadow rendering
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@@ -26,7 +26,7 @@ drawCPUShadows pdata s pos rad = do
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0
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(fromIntegral $ floatSize * i)
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(theshad ^. shadVAO' . vaoVBO . vboPtr)
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glUseProgram (theshad ^. shadProg')
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glUseProgram (theshad ^. shadName)
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glBindVertexArray . _vaoName $ _shadVAO' theshad
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glDrawArrays
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(marshalEPrimitiveMode $ _shadPrim' theshad)
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