Continue work on shadow rendering
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@@ -131,7 +131,7 @@ preloadRender = do
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-- lighting shaders
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lightingWallShadShad <-
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makeShaderUsingVAO "lighting/wallShadow" [vert, geom, frag] EPoints wpVAO
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>>= addUniforms ["lightPos"]
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>>= addUniforms ["lightPos","rad"]
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lightingCapShad <-
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makeShaderUsingVAO "lighting/cap" [vert, geom] ETriangles shPosVAO
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>>= addUniforms ["lightPos"]
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