Continue work on shadow rendering
This commit is contained in:
@@ -91,5 +91,5 @@ addUniforms uniStrings shad = do foldM addUniform shad uniStrings
|
||||
|
||||
addUniform :: FullShader -> String -> IO FullShader
|
||||
addUniform shad unistr = BS.useAsCString (pack unistr) $ \cstr -> do
|
||||
loc <- glGetUniformLocation (_shadProg' shad) cstr
|
||||
loc <- glGetUniformLocation (_shadName shad) cstr
|
||||
return $ shad & shadUnis' %~ (V.++ V.fromList [loc])
|
||||
|
||||
@@ -35,7 +35,7 @@ makeShader s shaderlist sizes pm = do
|
||||
vaob <- setupVAO sizes
|
||||
return $
|
||||
FullShader
|
||||
{ _shadProg' = prog
|
||||
{ _shadName = prog
|
||||
, _shadVAO' = vaob
|
||||
, _shadPrim' = pm
|
||||
, _shadTex' = Nothing
|
||||
@@ -54,7 +54,7 @@ makeByteStringShaderUsingVAO s shaderlist pm vao = do
|
||||
prog <- makeShaderProgram s shaderlist
|
||||
return $
|
||||
FullShader
|
||||
{ _shadProg' = prog
|
||||
{ _shadName = prog
|
||||
, _shadVAO' = vao
|
||||
, _shadPrim' = pm
|
||||
, _shadTex' = Nothing
|
||||
@@ -74,7 +74,7 @@ makeShaderUsingVAO s shaderlist pm theVAO = do
|
||||
prog <- makeSourcedShader s shaderlist
|
||||
return $
|
||||
FullShader
|
||||
{ _shadProg' = prog
|
||||
{ _shadName = prog
|
||||
, _shadVAO' = theVAO
|
||||
, _shadPrim' = pm
|
||||
, _shadTex' = Nothing
|
||||
@@ -101,7 +101,7 @@ makeShaderSized s shaderlist sizes ndraw pm = do
|
||||
vaob <- setupVAOSized ndraw sizes
|
||||
return $
|
||||
FullShader
|
||||
{ _shadProg' = prog
|
||||
{ _shadName = prog
|
||||
, _shadVAO' = vaob
|
||||
, _shadPrim' = pm
|
||||
, _shadTex' = Nothing
|
||||
|
||||
+2
-2
@@ -19,7 +19,7 @@ module Shader.Data
|
||||
, eboName
|
||||
, eboPtr
|
||||
|
||||
, shadProg'
|
||||
, shadName
|
||||
, shadVAO'
|
||||
, shadPrim'
|
||||
, shadTex'
|
||||
@@ -35,7 +35,7 @@ import Foreign
|
||||
import Control.Lens
|
||||
{- | Datatype containing the necessary information for a single shader. -}
|
||||
data FullShader = FullShader
|
||||
{ _shadProg' :: GLuint -- should be shaderID
|
||||
{ _shadName :: GLuint -- should be shaderID
|
||||
, _shadVAO' :: VAO
|
||||
, _shadPrim' :: EPrimitiveMode
|
||||
, _shadTex' :: Maybe ShaderTexture
|
||||
|
||||
Reference in New Issue
Block a user