Continue work on shadow rendering
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-2
@@ -19,7 +19,7 @@ module Shader.Data
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, eboName
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, eboPtr
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, shadProg'
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, shadName
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, shadVAO'
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, shadPrim'
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, shadTex'
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@@ -35,7 +35,7 @@ import Foreign
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import Control.Lens
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{- | Datatype containing the necessary information for a single shader. -}
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data FullShader = FullShader
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{ _shadProg' :: GLuint -- should be shaderID
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{ _shadName :: GLuint -- should be shaderID
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, _shadVAO' :: VAO
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, _shadPrim' :: EPrimitiveMode
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, _shadTex' :: Maybe ShaderTexture
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