Continue work on shadow rendering
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+2
-2
@@ -26,7 +26,7 @@ drawShaderLay :: Int -> UMV.MVector (PrimState IO) Int -> Int -> FullShader -> I
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drawShaderLay l countsVector shadIn fs = do
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i <- UMV.read countsVector shadIn
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--currentProgram $= Just (_shadProg' fs)
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glUseProgram (_shadProg' fs)
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glUseProgram (_shadName fs)
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glBindVertexArray $ fs ^. shadVAO' . vaoName
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--bindVertexArrayObject $= Just (_vaoName $ _shadVAO' fs)
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case _shadTex' fs of
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@@ -44,7 +44,7 @@ drawShader :: FullShader -> Int -> IO ()
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{-# INLINE drawShader #-}
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drawShader fs i = do
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--currentProgram $= Just (_shadProg fs)
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glUseProgram (_shadProg' fs)
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glUseProgram (_shadName fs)
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glBindVertexArray $ fs ^. shadVAO' . vaoName
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--bindVertexArrayObject $= Just (_vaoName $ _shadVAO' fs)
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case _shadTex' fs of
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