Add jitter when receiving damage

This commit is contained in:
2022-05-19 12:41:20 +01:00
parent 41e5538eb7
commit 6ba41d3c0b
4 changed files with 26 additions and 2 deletions
+8 -2
View File
@@ -61,12 +61,18 @@ applyIndividualDamage cr w dm = applyDamageEffect dm (_dmEffect dm) cr $ applyIn
applyIndividualDamage' :: Creature -> World -> Damage -> World
applyIndividualDamage' cr w dm = case _dmType dm of
Piercing -> applyPiercingDamage cr dm w
_ -> w & creatures . ix (_crID cr) . crHP -~ _dmAmount dm
_ -> w & damageHP cr (_dmAmount dm)
applyPiercingDamage :: Creature -> Damage -> World -> World
applyPiercingDamage cr dm
| crIsArmouredFrom p cr = colSpark 8 (brightX 10 1.5 orange) p1 (argV (p1 -.- p))
| otherwise = creatures . ix (_crID cr) . crHP -~ _dmAmount dm
| otherwise = damageHP cr $ _dmAmount dm
where
p = _dmAt dm
p1 = p +.+ 2 *.* squashNormalizeV (p -.- _crPos cr)
damageHP :: Creature -> Int -> World -> World
damageHP cr x = creatures . ix (_crID cr) %~
( (crHP -~ x)
. (crPastDamage +~ x)
)