Add jitter when receiving damage
This commit is contained in:
@@ -45,6 +45,7 @@ defaultCreature = Creature
|
||||
, _crState = defaultState
|
||||
, _crCorpse = setLayer BottomLayer $ setDepth 5 $ color (greyN 0.5) $ circleSolid 10
|
||||
, _crApplyDamage = defaultApplyDamage
|
||||
, _crPastDamage = 0
|
||||
, _crStance = Stance
|
||||
{_carriage=Walking 0 WasLeftForward
|
||||
,_posture=AtEase
|
||||
|
||||
Reference in New Issue
Block a user