Work on weapon positioning, analyser terminal positioning
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@@ -16,7 +16,6 @@ import System.Random
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crVocalizationSound :: Creature -> Maybe SoundID
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crVocalizationSound cr = case cr ^. crType of
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Avatar{} -> Nothing
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AvatarDead -> Nothing
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ChaseCrit{} -> Just seagullChatterS
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SwarmCrit -> Nothing
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AutoCrit -> Nothing
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@@ -26,7 +25,6 @@ crVocalizationSound cr = case cr ^. crType of
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crWarningSounds :: Creature -> [SoundID]
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crWarningSounds cr = case cr ^. crType of
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Avatar{} -> mempty
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AvatarDead -> mempty
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ChaseCrit{} ->
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[ seagullBarkS
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, seagullChatterS
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@@ -45,7 +43,6 @@ crWarningSounds cr = case cr ^. crType of
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crDeathSounds :: Creature -> DeathType -> [SoundID]
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crDeathSounds cr dt = case cr ^. crType of
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Avatar{} -> mempty
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AvatarDead -> mempty
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ChaseCrit{} -> defaultDeathSounds dt
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SwarmCrit -> mempty
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AutoCrit -> mempty
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