Work on weapon positioning, analyser terminal positioning
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@@ -63,14 +63,16 @@ data CreatureType
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, _avDexterity :: Int
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, _avIntelligence :: Int
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, _avMoveSpeed :: Float
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, _avPosture :: AvatarPosture
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}
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| AvatarDead
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| ChaseCrit {_meleeCooldown :: Int}
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| SwarmCrit
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| AutoCrit
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| BarrelCrit {_barrelType :: BarrelType}
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| LampCrit {_lampHeight :: Float, _lampColor :: Point3, _lampLSID :: Maybe Int}
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data AvatarPosture = AvPosture
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data CreatureShape
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= Humanoid
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{ _skinHead :: Color
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@@ -102,4 +104,5 @@ deriveJSON defaultOptions ''Vocalization
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--deriveJSON defaultOptions ''CrMvType
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deriveJSON defaultOptions ''HumanoidAI
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deriveJSON defaultOptions ''BarrelType
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deriveJSON defaultOptions ''AvatarPosture
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deriveJSON defaultOptions ''CreatureType
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@@ -31,8 +31,8 @@ data RoomLink = RoomLink
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data RoomType
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= DefaultRoomType
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| RectRoomType
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{ _numLinkEW :: Int
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, _numLinkNS :: Int
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{ _numLinkEW :: Int -- note this is ONE LESS than might be expected
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, _numLinkNS :: Int -- note this is ONE LESS than might be expected
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, _linkGapEW :: Float
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, _linkGapNS :: Float
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, _rmWidth :: Float
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