Refactor light source and wall shadow shaders

This commit is contained in:
jgk
2021-03-11 01:16:42 +01:00
parent e2c35b21bc
commit 6c378659b2
4 changed files with 83 additions and 109 deletions
+1 -1
View File
@@ -60,7 +60,7 @@ main = do
(lightsForGloom' w)
(worldPictures w)
blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
renderTree' (_renderData preData) (_cameraRot w) (_cameraZoom w) (_cameraPos w)
renderFoldable (_renderData preData) (_cameraRot w) (_cameraZoom w) (_cameraPos w)
(_windowX w,_windowY w)
--(picToLTree (Just 1) $ fixedCoordPictures w)
(picToLTree Nothing $ fixedCoordPictures w)