Refactor light source and wall shadow shaders
This commit is contained in:
+15
-4
@@ -15,14 +15,17 @@ import Control.Lens
|
||||
--import Control.Monad
|
||||
|
||||
import Foreign
|
||||
|
||||
import Shader
|
||||
|
||||
import Geometry (Point2)
|
||||
|
||||
data RenderData = RenderData
|
||||
{ _textures :: [TextureObject]
|
||||
, _backShader :: (Program, [UniformLocation])
|
||||
, _wallShadowShader :: (Program, [UniformLocation])
|
||||
, _lightmapCircleShader :: (Program, [UniformLocation])
|
||||
-- , _lightmapCircleShader :: (Program, [UniformLocation])
|
||||
, _lightSourceShader :: FullShader (Float,Float,Float,Float)
|
||||
, _wlShadShader :: FullShader (Point2,Point2,Point2,Point2)
|
||||
, _listShaders :: [FullShader RenderType]
|
||||
, _backVAO :: VAO
|
||||
, _wallVAO :: VAO
|
||||
@@ -56,14 +59,20 @@ vert = VertexShader
|
||||
geom = GeometryShader
|
||||
frag = FragmentShader
|
||||
|
||||
pokeWPStrat :: (Point2,Point2,Point2,Point2) -> [[[Float]]]
|
||||
pokeWPStrat ((x,y),(z,w),(a,b),(c,d)) = [[[x,y,z,w],[a,b,c,d]]]
|
||||
|
||||
preloadRender :: IO RenderData
|
||||
preloadRender = do
|
||||
-- compile shader programs
|
||||
lsShad <- makeShader "lightmapCircle" [vert,geom,frag] [(0,4)] Points (return . return . flat4)
|
||||
fcs <- makeSourcedShader "lightmapCircle" [VertexShader,GeometryShader,FragmentShader]
|
||||
-- fcs <- makeSourcedShader "lightmapCircle" [VertexShader,GeometryShader,FragmentShader]
|
||||
bgs <- makeSourcedShader "background" [VertexShader,GeometryShader,FragmentShader]
|
||||
wss <- makeSourcedShader "wallShadow" [VertexShader,GeometryShader,FragmentShader]
|
||||
|
||||
wsShad <- makeShaderCustomUnis "wallShadow" [vert,geom,frag] [(0,4),(1,4)] Points pokeWPStrat
|
||||
["lightPos"]
|
||||
|
||||
wssLightPosUniLoc <- GL.uniformLocation (fst wss) "lightPos"
|
||||
|
||||
bslist <- makeShader "basic" [vert,frag] [(0,3),(1,4)] Triangles pokeTriStrat
|
||||
@@ -103,7 +112,7 @@ preloadRender = do
|
||||
return $ RenderData
|
||||
{ _textures = [dirttex,dirttex]
|
||||
, _listShaders = [bslist,lslist,cslist,aslist,eslist]
|
||||
, _lightmapCircleShader = fcs
|
||||
-- , _lightmapCircleShader = fcs
|
||||
, _backShader = bgs
|
||||
, _wallShadowShader = wss
|
||||
, _backVAO = backgroundvao
|
||||
@@ -112,6 +121,8 @@ preloadRender = do
|
||||
, _dummyVBO = dummyvbo
|
||||
, _dummyPtr = dummyptr
|
||||
, _wssLightPos = wssLightPosUniLoc
|
||||
, _lightSourceShader = lsShad
|
||||
, _wlShadShader = wsShad
|
||||
}
|
||||
|
||||
vaoPointers :: VAO -> [Ptr Float]
|
||||
|
||||
Reference in New Issue
Block a user