Tweak longRoom
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@@ -5,7 +5,7 @@ import Dodge.Tree
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import Dodge.Default.Wall
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import Dodge.LevelGen.Data
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import Dodge.Placement.Instance
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--import Dodge.Room.Link
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import Dodge.Room.Link
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import Dodge.Room.Door
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import Dodge.Room.Corridor
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import Dodge.Room.Procedural
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@@ -32,7 +32,6 @@ longRoom :: RandomGen g => State g Room
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longRoom = do
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h <- state $ randomR (1500,1500)
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let w = 75
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let cond x = (sndV2 . fst) x < h - 40
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let wlsNSEWs wln wls listew = [sps0 $ PutWall (rectNSWE wln wls wallw walle) defaultCrystalWall
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| (wallw,walle) <- listew ]
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let ws = wlsNSEWs (h-35) (h-135) [(-10,10) , (15,35) , (40,60) , (65,85)]
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@@ -40,9 +39,11 @@ longRoom = do
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brlN <- state $ randomR (0,5)
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brlOffsets <- replicateM brlN $ randInRect (w-20) 900
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let brls = [ sPS (p +.+ V2 10 200) 0 $ PutCrit explosiveBarrel | p <- brlOffsets ]
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let rm = roomRect w (h+70) 1 1 & rmPolys .++~ [rectNSWE h (h-165) (-45) (w+45)]
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rm <- shuffleLinks $ roomRect w (h+70) 1 1 & rmPolys .++~ [rectNSWE h (h-165) (-45) (w+45)]
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& rmFloor .~ InheritFloor
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return $ restrictInLinks cond $ rm & rmPmnts .~ ws ++ brls ++ wsDefense ++
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return $ restrictInLinks (\x -> (sndV2 . fst) x < 40)
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$ restrictOutLinks (\x -> (sndV2 . fst) x > h * 0.75)
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$ rm & rmPmnts .~ ws ++ brls ++ wsDefense ++
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[sPS (V2 crx (h-25)) 0 $ PutCrit longCrit
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| crx <- [12.5,37.5,62.5] ] ++
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[sPS (V2 25 lampy ) 0 putLamp | lampy <- [20,h-10] ]
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