Tweak longRoom
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@@ -293,13 +293,13 @@ deadEndRoom = defaultRoom
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where
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lnks = [(V2 0 30 ,0) ]
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{- A random Either tree with a weapon and melee monster challenge. -}
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weaponRoom :: RandomGen g => State g (SubCompTree Room)
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weaponRoom = join $ takeOne
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-- [ weaponEmptyRoom
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[ weaponUnderCrits 0
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-- , weaponBehindPillar
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-- , weaponBetweenPillars
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-- , weaponLongCorridor
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weaponRoom :: RandomGen g => Int -> State g (SubCompTree Room)
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weaponRoom i = join $ takeOne
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[ weaponEmptyRoom
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, weaponUnderCrits i
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, weaponBehindPillar
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, weaponBetweenPillars
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, weaponLongCorridor
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]
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roomCCrits :: RandomGen g => State g Room
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