Use grid when creating block debris
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@@ -13,7 +13,6 @@ decoratedBlock decf mat col h ps = PutBlock bl wl $ reverse ps
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where
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bl = defaultBlock
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& blDraw .~ (\bl' -> noPic (colorSH col (upperPrismPoly h $ reverse ps) <> decf bl'))
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& blDeath .~ const id
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& blHeight .~ h
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& blMaterial .~ mat
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wl = defaultWall
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