Tweak airlock door to stop z fighting
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+2
-1
@@ -33,7 +33,8 @@ roomTreex = do
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struct' <- aTreeStrut
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let struct = Node [EndRoom] []
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let t' = padCorridors struct
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t = treeTrunk [[StartRoom],[OrAno [[DoorAno],[Corridor]] ],[FirstWeapon],[Corridor]] t'
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t = treeTrunk [[StartRoom],[OrAno [--[DoorAno],[Corridor],
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[DoorNumAno 0,AirlockAno]] ],[FirstWeapon],[Corridor]] t'
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fmap (shiftExpandTree . expandTreeBy id) $ mapM annoToRoomTree t
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levx :: RandomGen g => State g [Room]
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