Cleanup
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@@ -12,7 +12,7 @@ import Dodge.FloorItem
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import Dodge.Wall.Delete
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import Dodge.WorldEvent.Explosion
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import Dodge.Item.Weapon.BatteryGuns
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import Dodge.Item.Weapon.BulletGun.Cane
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--import Dodge.Item.Weapon.BulletGun.Cane
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--import Dodge.SoundLogic.LoadSound
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--import Dodge.SoundLogic
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--import Dodge.Item.Draw
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@@ -37,7 +37,7 @@ putLasTurret rotSpeed = sps0 $ PutMachine blue (reverse $ square wdth) defaultMa
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lasTurret :: MachineType
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lasTurret = Turret
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--{ _tuWeapon = lasGun
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{ _tuWeapon = autoRifle
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{ _tuWeapon = lasGun
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, _tuTurnSpeed = 0.1
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, _tuFireTime = 0
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, _tuMCrID = Nothing
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@@ -50,13 +50,17 @@ updateTurret rotSpeed mc w
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& deleteWallIDs (_mcWallIDs mc)
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& makeExplosionAt mcpos
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& copyItemToFloor mcpos lasGun
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& deleteHomonculus
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| otherwise = w
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& initHomonculus
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& dodamage
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& maybeFire
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& elecDamBranch
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where
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initHomonculus w' = case w' ^? machines . ix mcid . mcType . tuMCrID . _Just of
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deleteHomonculus = case _tuMCrID (_mcType mc) of
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Nothing -> id
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Just cid -> creatures . at cid .~ Nothing
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initHomonculus w' = case w' ^? machines . ix mcid . mcType . tuMCrID . _Just of
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Nothing -> w' & machines . ix mcid . mcType . tuMCrID ?~ cid
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& creatures . at cid ?~ thecreature
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where
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@@ -73,7 +77,7 @@ updateTurret rotSpeed mc w
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& crPict .~ (\cr _ _ -> drawCrEquipment cr)
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-- & crPict .~ basicCrPict red
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-- & crUpdate .~ (\cr -> crUpCrUp stepReloading cr . invSideEff cr)
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& crUpdate .~ stateUpdate (\cr w'' -> followImpulses w'' cr)
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& crUpdate .~ stateUpdateDamage clearDamage (flip followImpulses)
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& crStance . posture .~ Aiming
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Just cid -> w'
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& creatures . ix cid . crPos .~ mcpos
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@@ -85,22 +89,11 @@ updateTurret rotSpeed mc w
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elecDamBranch
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| elecDam < 10 = updateFiringStatus . doTurn
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| otherwise = id
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-- TODO make this use the same function as the lasgun
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--it = _tuWeapon (_mcType mc)
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maybeFire
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| _tuFireTime (_mcType mc) > 0
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-- massive hack
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= fromMaybe id $ do
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cid <- _tuMCrID (_mcType mc)
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--return $ useItem cid
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-- return id
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return $ creatures . ix cid . crActionPlan . crImpulse .~ [UseItem]
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-- cr <- w ^? creatures . ix cid
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-- it <- cr ^? crInv . ix 0
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-- return $ _rUse (_itUse it) it cr
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-- = _rUse (_itUse it) it (defaultCreature {_crPos = mcpos,_crDir = mcdir})
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-- = ( particles .:~ makeLaserAt 5 (mcpos + 15 *.* unitVectorAtAngle mcdir) mcdir )
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-- . soundContinue (MachineSound mcid) mcpos tone440sawtoothquietS (Just 1)
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| otherwise = id
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mcid = _mcID mc
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ypos = _crPos $ you w
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