Allow debris to do damage
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@@ -22,6 +22,7 @@ damageBlockWith dm = case _dmType dm of
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CUTTING -> blHPs %~ reduceHead dam
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EXPLOSIVE -> blHPs %~ reduceHead dam
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CONCUSSIVE -> blHPs %~ reduceHead dam
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CRUSHING -> blHPs %~ reduceHead (dam `div` 4)
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LASERING -> id
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SPARKING -> id
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FLAMING -> id
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@@ -14,6 +14,7 @@ defaultWallDamage dm wl = wallDamageEffect dm wl . case _dmType dm of
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LASERING -> colSparkRandDir 0.2 8 lSparkCol outTo (reflDirWall sp p wl)
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PIERCING -> colSparkRandDir 0.2 8 pSparkCol outTo (reflDirWall sp p wl) . wlDustAt wl outTo
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BLUNT -> wlDustAt wl outTo
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CRUSHING -> id
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EXPLOSIVE -> id
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CUTTING -> id
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SPARKING -> id
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