Refactoring, add screen when generating level

This commit is contained in:
jgk
2021-05-03 14:44:27 +02:00
parent 2bf23db935
commit 6e6757499c
19 changed files with 342 additions and 118 deletions
+1 -1
View File
@@ -17,6 +17,7 @@ data PSType = PutCrit Creature
| PutAutoDoor Point2 Point2
| PutBlock [Int] Color [Point2]
| PutLineBlock Wall Float Float Point2 Point2
| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
| PutDoubleDoor Color (World -> Bool) Point2 Point2
| PutDoor Color (World -> Bool) [(Point2,Point2)]
| PutBtDoor Color Point2 Float Point2 Point2
@@ -30,7 +31,6 @@ data PSType = PutCrit Creature
, _collectiveFunction :: [Int] -> State StdGen [PSType]
}
| LabelPS { _psLabel :: Int, _ps :: PSType}
| PutWindow { _pwPoly :: [Point2] , _pwColor :: Color }
data PlacementSpot = PS
{ _psPos :: Point2
, _psRot :: Float