Refactoring, add screen when generating level
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@@ -14,6 +14,6 @@ lockAndKeyRoomList :: RandomGen g =>
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) ]
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lockAndKeyRoomList =
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[ ( fmap (pure . Right) armouredCorridor
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, fmap (pure . Left) armouredChasers
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, fmap (fmap Left) armouredChasers
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)
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]
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