Refactoring, add screen when generating level
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@@ -6,6 +6,7 @@ module Dodge.Room.Procedural
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, roomRectAutoLinks
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, randomFourCornerRoom
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, centerVaultRoom
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, combineRooms
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) where
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import Dodge.Data
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import Dodge.Room.Data
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@@ -230,7 +231,6 @@ centerVaultRoom n w h d = do
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weDoors = rectNSWE 20 (-20) (d + 20) (negate (d +20))
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centerPoly = rectWdthHght (d - 20) (d - 20)
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polys = centerPoly : nsDoors : weDoors : (take 4 $ iterate (map vNormal) northPoly)
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cr <- takeOne [miniGunCrit, autoCrit]
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return $ Room
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{ _rmPolys = polys
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, _rmLinks =
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@@ -246,11 +246,6 @@ centerVaultRoom n w h d = do
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,PS (w-5,5-h) 0 putLamp
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,PS (5-w,h-5) 0 putLamp
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,PS (5-w,5-h) 0 putLamp
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,PS (0,h-5) 0 $ PutCrit explosiveBarrel
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,PS (5,h-5) 0 $ PutCrit explosiveBarrel
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,PS (0,h) 0 $ PutCrit explosiveBarrel
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,PS (-4,h-5) 0 $ PutCrit explosiveBarrel
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,PS (0,0) 0 $ PutCrit (cr & crState . crDropsOnDeath .~ DropAll)
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]
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++ concat (zipWith (\i r -> map (shiftPSBy ((0,0),r)) $ theDoor i)
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[n, n+1, n+2, n+3] [0,pi/2,pi,3*pi/2])
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@@ -265,3 +260,4 @@ centerVaultRoom n w h d = do
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(over worldState (M.insert (DoorNumOpen i) False))
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]
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cond i w = or $ M.lookup (DoorNumOpen i) (_worldState w)
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