Modularise triggers for weapons
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@@ -206,7 +206,7 @@ door = Room
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, _rmLinks = lnks
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, _rmPath = [((20,35),(20,5))]
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-- door extends into side walls (for shadows as rendered 12/03)
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, _rmPS = [PS (0,20) 0 $ PutAutoDoor (-10,0) (50,0)]
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, _rmPS = [PS (0,20) 0 $ PutAutoDoor (-20,0) (60,0)]
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, _rmBound = []
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}
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where lnks = [((20,35),0)
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