Start unifying heldUse and heldMods
This commit is contained in:
@@ -187,7 +187,7 @@ heldItemSPic ht it = case ht of
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SPARKGUN -> teslaGunPic
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TESLAGUN -> teslaGunPic
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LASGUN -> lasGunPic it
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LASCIRCLE -> lasGunPic it
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-- LASCIRCLE -> lasGunPic it
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DUALBEAM -> dualBeamPic it
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LASWIDE _ -> lasGunPic it
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--SONICGUN -> noPic baseSonicShape
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@@ -56,7 +56,7 @@ itemFromHeldType ht = case ht of
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SPARKGUN -> sparkGun
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TESLAGUN -> teslaGun
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LASGUN -> lasGun
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LASCIRCLE -> lasCircle
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-- LASCIRCLE -> lasCircle
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DUALBEAM -> dualBeam
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LASWIDE i -> lasWide i
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TRACTORGUN -> tractorGun
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@@ -24,13 +24,13 @@ teslaGun =
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& itDimension . dimRad .~ 9
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& itDimension . dimCenter .~ V3 4 0 0
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& itParams .~ teslaParams
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& itUse . heldUse .~ HeldTeslaArc --shootTeslaArc
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-- & itUse . heldUse .~ HeldTeslaArc --shootTeslaArc
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMods .~ TeslaMod
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimStance .~ TwoHandFlat
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-- & itUse . heldAim . aimMuzPos .~ 4
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 4 0) 0 0]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 4 0) 0 0 0]
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& itType . iyBase .~ HELD TESLAGUN
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lasGun :: Item
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@@ -51,7 +51,7 @@ lasGun =
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}
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& itDimension . dimRad .~ 10
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& itDimension . dimCenter .~ V3 15 0 0
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& itUse . heldUse .~ HeldLaser --shootLaser
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-- & itUse . heldUse .~ HeldLaser --shootLaser
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMods .~ LasMod
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& itUse . heldAim . aimWeight .~ 6
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@@ -59,7 +59,7 @@ lasGun =
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& itUse . heldAim . aimStance .~ TwoHandUnder
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-- & itUse . heldAim . aimHandlePos .~ 5
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-- & itUse . heldAim . aimMuzPos .~ 30
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0 0]
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& itType . iyBase .~ HELD LASGUN
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lasGunTweak :: TweakParam
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@@ -78,12 +78,13 @@ tractorGun =
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.~ Tweakable
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{ _tweakParams = IM.fromList [(0, tractorGunTweak)]
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}
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& itUse . heldUse .~ HeldTractor --aTractorBeam
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-- & itUse . heldUse .~ HeldTractor --aTractorBeam
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMods .~ AmmoCheckMod
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-- & itUse . heldMods .~ AmmoCheckMod
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& itUse . heldMods .~ TractorMod
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0 0]
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& itType . iyBase .~ HELD TRACTORGUN
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tractorGunTweak :: TweakParam
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@@ -101,7 +102,7 @@ lasWide n =
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& itParams . lasColor .~ yellow
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& itParams . lasDamage .~ 2
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& itUse . heldMods .~ LasWideMod n
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 y) 0 0 | y <- spreadFromCenter n 1]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 y) 0 0 0 | y <- spreadFromCenter n 1]
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defaultBatteryGun :: Item
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defaultBatteryGun =
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@@ -120,24 +121,23 @@ defaultAutoBatteryGun =
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defaultHeldItem
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& itType . iyModules .~ batteryModules
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lasCircle :: Item
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lasCircle =
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lasGun
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& itType . iyBase .~ HELD LASCIRCLE
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& itParams . lasColor .~ orange
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& itParams . lasDamage .~ 2
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& itUse . heldUse .~ HeldLaser --shootLaser
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& itUse . heldDelay .~ NoDelay
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& itUse . heldUse .~ HeldCircleLaser --circleLaser
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& itUse . heldMods .~ CircleLaserMod
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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--lasCircle :: Item
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--lasCircle =
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-- lasGun
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-- & itType . iyBase .~ HELD LASCIRCLE
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-- & itParams . lasColor .~ orange
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-- & itParams . lasDamage .~ 2
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-- & itUse . heldDelay .~ NoDelay
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---- & itUse . heldUse .~ HeldCircleLaser --circleLaser
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-- & itUse . heldMods .~ CircleLaserMod
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-- & itUse . heldAim . aimWeight .~ 6
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-- & itUse . heldAim . aimRange .~ 1
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dualBeam :: Item
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dualBeam =
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lasGun
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& itType . iyBase .~ HELD DUALBEAM
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0 0]
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& itParams
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.~ DualBeam
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{ _phaseV = 1
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@@ -149,7 +149,7 @@ dualBeam =
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, _subParams = Nothing
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, _dbGap = 20
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}
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& itUse . heldUse .~ HeldDualLaser --shootDualLaser
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-- & itUse . heldUse .~ HeldDualLaser --shootDualLaser
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMods .~ DualBeamMod
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& itUse . heldAim . aimWeight .~ 6
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@@ -32,7 +32,7 @@ defaultBangCane =
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& itUse . heldMods .~ BangCaneMod
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& itUse . heldAim . aimStance .~ OneHand
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.01]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.01 0]
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volleyGun :: Int -> Item
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volleyGun i =
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@@ -42,7 +42,8 @@ volleyGun i =
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 3]
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& itUse . heldAim . aimMuzzles .~
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([Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 3] <*> [0..])
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& itUse . heldParams . torqueAfter .~ 0.15 + 0.05 * fromIntegral i
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& itType . iyBase .~ HELD (VOLLEYGUN i)
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@@ -54,7 +55,8 @@ multiGun i =
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 3]
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& itUse . heldAim . aimMuzzles .~
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([Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 3] <*> [0..])
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& itUse . heldParams . torqueAfter .~ 0.15 + 0.05 * fromIntegral i
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& itType . iyBase .~ HELD (MULTIGUN i)
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@@ -66,7 +68,7 @@ rifle =
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 25 0) 0 0.01]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 25 0) 0 0.01 0]
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& itType . iyModules . at ModHeldAttach ?~ EMPTYMODULE
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repeater :: Item
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@@ -94,7 +96,7 @@ burstRifle =
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miniGunUse :: Int -> ItemUse
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miniGunUse i =
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defaultHeldUse
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& heldUse .~ HeldUseAmmoParams
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-- & heldUse .~ HeldUseAmmoParams
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& heldMods .~ MiniGunMod i
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& heldDelay .~ WarmUpNoDelay{_warmTime = 0, _warmMax = 100}
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& heldAim . aimWeight .~ 6
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@@ -108,7 +110,7 @@ miniGunX i =
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autoRifle
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& itUse .~ miniGunUse i
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimMuzzles .~ replicate i (Muzzle (V2 30 0) 0 0.05)
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& itUse . heldAim . aimMuzzles .~ replicate i (Muzzle (V2 30 0) 0 0.05 0)
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& itUse . heldParams . recoil .~ 10
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& itUse . heldParams . torqueAfter .~ 0.01
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& itUse . heldParams . randomOffset .~ 10
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@@ -15,7 +15,7 @@ bangCone =
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldMods .~ BangConeMod
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.5]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.5 0]
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& itUse . heldParams .~ BulletShooterParams
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{ _muzVel = 0.7
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, _rifling = 0.8
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@@ -24,14 +24,14 @@ launcher =
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& itDimension . dimRad .~ 9
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& itDimension . dimCenter .~ V3 10 0 0
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldUse .~ HeldPJCreation --usePjCreation
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-- & itUse . heldUse .~ HeldPJCreation --usePjCreation
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& itUse . heldMods .~ LauncherMod
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandOver
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-- & itUse . heldAim . aimHandlePos .~ V2 3 0
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-- & itUse . heldAim . aimMuzPos .~ 20
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 20 0) 0 0]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 20 0) 0 0 0]
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& itUse . heldAmmoTypes .~ [ProjectileAmmo]
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& itType . iyBase .~ HELD LAUNCHER
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& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
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@@ -40,9 +40,9 @@ launcherX :: Int -> Item
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launcherX i =
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launcher
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& itType . iyBase .~ HELD (LAUNCHERX i)
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& itUse . heldUse .~ HeldPJCreationX i
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-- & itUse . heldUse .~ HeldPJCreationX i
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& itUse . heldMods .~ LauncherXMod i
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 20 0) a 0 | a <- angles]
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& itUse . heldAim . aimMuzzles .~ ([Muzzle (V2 20 0) a 0 | a <- angles] <*> [0..])
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where
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angles = take i [0,2*pi/ fromIntegral i ..]
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--angles = take i [1,2 ..]
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@@ -51,7 +51,8 @@ remoteLauncher :: Item
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remoteLauncher =
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launcher
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& itType . iyBase .~ HELD REMOTELAUNCHER
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& itUse . heldUse .~ HeldFireRemoteShell --fireRemoteShell
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-- & itUse . heldUse .~ HeldFireRemoteShell --fireRemoteShell
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& itUse . heldMods .~ FireRemoteShellMod
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& itScope .~ RemoteScope (V2 0 0) 1
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-- & itUse . heldConsumption . laAmmoType . amPjDraw .~ DrawRemoteShell
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@@ -35,7 +35,7 @@ bangRod =
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 30 0) 0 0.1 0]
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-- & itUse . heldConsumption . laAmmoType .~ hvBulletAmmo
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elephantGun :: Item
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@@ -81,14 +81,14 @@ flameThrower =
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}
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& itDimension . dimRad .~ 7
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& itDimension . dimCenter .~ V3 9 0 0
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& itUse . heldUse .~ HeldOverNozzlesUseGasParams -- overNozzles useGasParams
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-- & itUse . heldUse .~ HeldOverNozzlesUseGasParams -- overNozzles useGasParams
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMods .~ FlameThrowerMod
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& itUse . heldAim . aimWeight .~ 5
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 5, _izMin = 1.5}
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& itUse . heldAim . aimStance .~ TwoHandUnder
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-- & itUse . heldAim . aimHandlePos .~ 0
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 18 0) 0 0]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 18 0) 0 0 0]
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& itUse . heldAmmoTypes .~ [GasAmmo]
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& itType . iyBase .~ HELD FLAMETHROWER
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& itUse . heldParams .~ GasSprayParams CreateFlame --aGasCloud
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@@ -30,7 +30,7 @@ bangStick i =
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . heldDelay . rateMax .~ 8
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& itUse . heldMods .~ BangStickMod
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 10 0) a 0.01 | a <- spreadAroundCenter i baseStickSpread]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 10 0) a 0.01 0 | a <- spreadAroundCenter i baseStickSpread]
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baseStickSpread :: Float
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baseStickSpread = 0.2
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@@ -41,7 +41,7 @@ pistol =
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& itUse . heldAmmoTypes .~ [BulletAmmo]
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& itUse . heldDelay . rateMax .~ 6
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& itUse . heldMods .~ PistolMod
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 10 0) 0 0.05]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 10 0) 0 0.05 0]
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& itUse . heldParams
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%~ ( (muzVel .~ 0.8)
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. (rifling .~ 0.8)
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@@ -72,6 +72,6 @@ smg =
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& itUse . heldMods .~ SmgMod --(ammoCheckI : smgAfterHamMods)
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& itType . iyBase .~ HELD SMG
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 20 0) 0 0]
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 20 0) 0 0 0]
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-- & itUse . heldAim . aimHandlePos .~ 2
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& itUse . heldParams . torqueAfter .~ 0.05
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@@ -37,9 +37,10 @@ forceFieldGun =
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-- & itUse . useTargeting ?~ TargetRBLine
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& itType . iyModules . at ModTarget ?~ TARGET TargetRBLine
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& itParams .~ ParamMID Nothing
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& itUse . heldUse .~ HeldForceField --useForceFieldGun
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-- & itUse . heldUse .~ HeldForceField --useForceFieldGun
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& itUse . heldDelay .~ NoDelay
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& itUse . heldMods .~ AmmoHammerTimeUseOneMod -- this is slightly different
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-- & itUse . heldMods .~ AmmoHammerTimeUseOneMod -- this is slightly different
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& itUse . heldMods .~ ForceFieldMod -- this is slightly different
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-- than the list below
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--[ hammerCheckI , ammoCheckI , useAmmoAmount 1]
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& itType . iyBase .~ HELD FORCEFIELDGUN
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@@ -52,8 +53,9 @@ clickDetector :: Detector -> Item
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clickDetector dt =
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defaultWeapon
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldUse .~ HeldDetectorEffect dt --detectorEffect dt
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& itUse . heldMods .~ AmmoUseCheckMod
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-- & itUse . heldUse .~ HeldDetectorEffect dt --detectorEffect dt
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-- & itUse . heldMods .~ AmmoUseCheckMod
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& itUse . heldMods .~ DetectorMod dt --detectorEffect dt
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1}
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& itType . iyBase .~ HELD (HELDDETECTOR dt)
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@@ -9,6 +9,6 @@ shatterGun =
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defaultHeldItem
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& itType . iyBase .~ HELD SHATTERGUN
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& itUse . heldDelay . rateMax .~ 10
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& itUse . heldUse .~ HeldShatter --shootShatter
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-- & itUse . heldUse .~ HeldShatter --shootShatter
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& itUse . heldMods .~ ShatterMod
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& itUse . heldAim . aimStance .~ TwoHandFlat
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@@ -91,7 +91,7 @@ heldInfo hit = case hit of
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SPARKGUN -> "A weapon that produces an arc of electricity. The arc will attempt to discharge at a nearby object."
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TESLAGUN -> "A weapon that discharges a sustained arc of electricity. The arc will attempt to discharge at a nearby object."
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LASGUN -> "A weapon that continuously emits photons in a narrow beam."
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LASCIRCLE -> "A extensive configuration of prisms and mirrors that produces multiple laser beams around its user."
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-- LASCIRCLE -> "A extensive configuration of prisms and mirrors that produces multiple laser beams around its user."
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DUALBEAM -> "A weapon that emits two beams that converge at a selectable point in front of the user."
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LASWIDE _ -> "A weapon that continuously emits photons in a narrow beam. The beam expands as the weapon heats up."
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TRACTORGUN -> "An item that produces a beam of gravitons."
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@@ -55,7 +55,7 @@ heldBounds hit = case hit of
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SPARKGUN -> ts
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TESLAGUN -> ts
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LASGUN -> ls
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LASCIRCLE -> ls
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-- LASCIRCLE -> ls
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DUALBEAM -> ls
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LASWIDE _ -> ls
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TRACTORGUN -> ls
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@@ -12,7 +12,7 @@ droneLauncher :: Item
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droneLauncher =
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defaultHeldItem
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldMods .~ AmmoUseCheckMod
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-- & itUse . heldMods .~ AmmoUseCheckMod
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandOver
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@@ -18,7 +18,8 @@ explodeRemoteRocket itid pjid w =
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w
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& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [PJRetireRemote itid 30 pjid]
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& cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
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& itPoint . itUse . heldUse .~ HeldDoNothing
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-- & itPoint . itUse . heldUse .~ HeldDoNothing
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& itPoint . itUse . heldMods .~ DoNothingMod
|
||||
& usePayload (_prjPayload thepj) (_prjPos thepj)
|
||||
where
|
||||
itPoint = pointerToItemLocation $ w ^?! cWorld . lWorld . itemLocations . ix itid-- _itemLocations (_cWorld w) IM.! itid
|
||||
|
||||
@@ -13,8 +13,8 @@ spawnGun :: Creature -> Item
|
||||
spawnGun _ =
|
||||
defaultHeldItem
|
||||
& itUse . heldDelay . rateMax .~ 100
|
||||
& itUse . heldUse .~ HeldDoNothing --(\_ -> spawnCrNextTo cr)
|
||||
& itUse . heldMods .~ HeldModNothing
|
||||
-- & itUse . heldUse .~ HeldDoNothing --(\_ -> spawnCrNextTo cr)
|
||||
-- & itUse . heldMods .~ DoNothingMod
|
||||
& itType . iyBase .~ LEFT SPAWNER
|
||||
|
||||
spawnCrNextTo ::
|
||||
|
||||
@@ -342,7 +342,7 @@ withSidePushAfterI maxSide eff item cr w =
|
||||
(pushAmount, g) = randomR (- maxSide, maxSide) $ _randGen w
|
||||
|
||||
useAllAmmo :: ChainEffect
|
||||
useAllAmmo eff item cr w = error "use all ammo"
|
||||
useAllAmmo = error "use all ammo"
|
||||
--useAllAmmo eff ams item cr w = fromMaybe w $ do
|
||||
-- let invids = ams ^.. traverse . itLocation . ipInvID
|
||||
-- return . eff ams item cr $ foldl' f w invids
|
||||
@@ -668,7 +668,7 @@ repeatOnFrames is hm f it cr w =
|
||||
-- return $ f it cr' w'
|
||||
|
||||
duplicateLoaded :: ChainEffect
|
||||
duplicateLoaded eff it cr w = error "duplicateLoaded"
|
||||
duplicateLoaded = error "duplicateLoaded"
|
||||
--duplicateLoaded :: ChainEffect
|
||||
--duplicateLoaded eff ams it cr w = foldr f w (take numbul [1::Int .. ])
|
||||
-- where
|
||||
@@ -678,7 +678,7 @@ duplicateLoaded eff it cr w = error "duplicateLoaded"
|
||||
-- cr ^? crInv . ix i . itUse . amagLoadStatus . iaLoaded
|
||||
|
||||
duplicateNumBarrels :: Int -> ChainEffect
|
||||
duplicateNumBarrels n eff itm cr w = error "duplicateNumBarrels"
|
||||
duplicateNumBarrels = error "duplicateNumBarrels"
|
||||
--duplicateNumBarrels :: Int -> ChainEffect
|
||||
--duplicateNumBarrels n eff ams itm cr w = foldr f w (take n $ itm ^?! itUse . heldAim . aimMuzzles)
|
||||
-- where
|
||||
@@ -694,7 +694,7 @@ duplicateNumBarrels n eff itm cr w = error "duplicateNumBarrels"
|
||||
-- (a,g) = randomR (-inacc,inacc) $ _randGen w'
|
||||
|
||||
duplicateLoadedBarrels :: ChainEffect
|
||||
duplicateLoadedBarrels eff itm cr = error "duplicateLoadedBarrels"
|
||||
duplicateLoadedBarrels eff itm cr = eff itm cr
|
||||
-- = duplicateNumBarrels numbul eff ams itm cr
|
||||
-- where
|
||||
-- numbul :: Int
|
||||
|
||||
Reference in New Issue
Block a user