Tweak equipment draw

This commit is contained in:
2021-11-19 14:24:31 +00:00
parent 4ef1811dd6
commit 6f518d720c
13 changed files with 33 additions and 41 deletions
+9 -2
View File
@@ -3,8 +3,12 @@ module Dodge.Default.Weapon
import Dodge.Data
import Dodge.Item.Weapon.ExtraEffect
import Dodge.Item.Weapon.InventoryDisplay
import Dodge.Item.Draw
import Picture
import ShapePicture
import Shape
import Geometry.Vector3D
import Geometry
import Linear.V3
defaultGun :: Item
@@ -30,12 +34,15 @@ defaultGun = Weapon
, _wpSpread = 0.02
, _wpRange = 20
, _itHammer = HammerUp
, _itFloorPict = const emptyBlank
, _itFloorPict = const $ noPic $ colorSH green (prismPoly
(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
)
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itZoom = ItZoom 20 0.2 1
, _itAimZoom = ItZoom 20 0.2 1
, _itEquipPict = \_ _ -> emptyBlank
, _itEquipPict = pictureWeaponOnAim
, _itScroll = \_ _ -> id
, _itAttachment = NoItAttachment
, _itID = Nothing