Tweak equipment draw
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@@ -3,8 +3,12 @@ module Dodge.Default.Weapon
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import Dodge.Data
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import Dodge.Item.Weapon.ExtraEffect
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Draw
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import Picture
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import ShapePicture
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import Shape
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import Geometry.Vector3D
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import Geometry
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import Linear.V3
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defaultGun :: Item
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@@ -30,12 +34,15 @@ defaultGun = Weapon
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, _wpSpread = 0.02
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, _wpRange = 20
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, _itHammer = HammerUp
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, _itFloorPict = const emptyBlank
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, _itFloorPict = const $ noPic $ colorSH green (prismPoly
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(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
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(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
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)
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, _itAimingSpeed = 1
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, _itAimingRange = 0
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, _itZoom = ItZoom 20 0.2 1
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, _itAimZoom = ItZoom 20 0.2 1
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, _itEquipPict = \_ _ -> emptyBlank
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, _itEquipPict = pictureWeaponOnAim
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, _itScroll = \_ _ -> id
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, _itAttachment = NoItAttachment
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, _itID = Nothing
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