Tweak equipment draw

This commit is contained in:
2021-11-19 14:24:31 +00:00
parent 4ef1811dd6
commit 6f518d720c
13 changed files with 33 additions and 41 deletions
-3
View File
@@ -59,7 +59,6 @@ teslaGun = defaultGun
, _itAimingSpeed = 0.4
, _itZoom = defaultItZoom
, _itAimingRange = 0
, _itEquipPict = pictureWeaponOnAim teslaGunPic
}
teslaGunPic :: Item -> SPic
teslaGunPic _ =
@@ -95,7 +94,6 @@ lasGun = defaultAutoGun
, _itFloorPict = lasGunPic
, _itAimingSpeed = 0.4
, _itAimingRange = 1
, _itEquipPict = pictureWeaponOnAim lasGunPic
, _itAttachment = ItCharMode $ Seq.fromList "/VZ"
, _itScroll = scrollCharMode
, _itInvDisplay = basicWeaponDisplay
@@ -132,7 +130,6 @@ tractorGun = defaultAutoGun
, _itFloorPict = tractorGunSPic
, _itAimingSpeed = 0.4
, _itAimingRange = 0.5
, _itEquipPict = pictureWeaponOnAim tractorGunSPic
}
-- TODO own picture for tractor gun
tractorGunSPic :: Item -> SPic
-1
View File
@@ -35,7 +35,6 @@ bezierGun = defaultGun
. torqueBefore 0.05
]
, _itFloorPict = bezierGunSPic
, _itEquipPict = pictureWeaponOnAim bezierGunSPic
, _itAttachment = NoItAttachment
, _itScroll = \_ _ -> removeItTarget
, _itHammer = HammerUp
+2 -10
View File
@@ -66,7 +66,7 @@ autoGun = defaultAutoGun
, _itAimingRange = 1
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
, _itEquipPict = pictureWeaponOnAim autoGunPic
, _itEquipPict = pictureWeaponOnAim
, _itAttachment = ItCharMode $ Seq.fromList "MS"
, _itScroll = scrollCharMode
, _itInvDisplay = basicWeaponDisplay
@@ -118,14 +118,11 @@ pistol = defaultGun
, _wpAmmo = basicBullet
}
pistolPic :: Item -> SPic
pistolPic it =
( colorSH green (prismPoly
pistolPic it = noPic $ colorSH green (prismPoly
(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
)
<> translateSH (V3 (-4) 5.5 4) (rotateSH pi $ bulletClip am)
, mempty
)
where
am = loadedAmmo it
@@ -156,7 +153,6 @@ hvAutoGun = defaultAutoGun
, _itFloorPict = hvAutoGunPic
, _itAimingSpeed = 0.2
, _itAimingRange = 1
, _itEquipPict = pictureWeaponOnAim hvAutoGunPic
, _wpAmmo = hvBullet
}
hvAutoGunPic :: Item -> SPic
@@ -197,7 +193,6 @@ ltAutoGun = defaultAutoGun
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itEquipPict = pictureWeaponOnAim ltAutoGunPic
, _itAimStance = OneHand
, _wpAmmo = ltBullet
}
@@ -330,7 +325,6 @@ spreadGun = defaultGun
, _itFloorPict = spreadGunPic
, _itAimingSpeed = 1
, _itAimingRange = 0
, _itEquipPict = pictureWeaponOnAim spreadGunPic
, _wpAmmo = basicBullet
, _wpNumBarrels = 50
}
@@ -370,7 +364,6 @@ multGun = defaultGun
, _itAimingRange = 1
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomFac = 1.5}
, _itEquipPict = pictureWeaponOnAim multGunSPic
, _itAimStance = TwoHandTwist
, _wpAmmo = basicBullet
, _wpNumBarrels = 5
@@ -418,7 +411,6 @@ longGun = defaultGun
, _itAimingRange = 1
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomMax = 0.5, _itZoomMin = 0.5}
, _itEquipPict = pictureWeaponOnAim longGunSPic
, _itScroll = zoomLongGun
, _itAttachment = ItScope (V2 0 0) 0 1 False
, _itEffect = itemLaserScopeEffect
+2 -2
View File
@@ -39,7 +39,7 @@ grenade = Throwable
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomMax = f fuseTime, _itZoomMin = f fuseTime}
, _itEquipPict = pictureWeaponOnAim $ \_ -> grenadePic fuseTime
, _itEquipPict = pictureWeaponOnAim' $ \_ -> grenadePic fuseTime
, _itID = Nothing
, _itUseRate = 25
, _itUseTime = 0
@@ -131,7 +131,7 @@ throwArmReset x = ItInvEffect {_itInvEffect = f ,_itEffectCounter = x }
counterDown it
| _itEffectCounter (_itEffect it) == 0 = it
& itHammer .~ HammerUp
& itEquipPict .~ pictureWeaponOnAim (\_ -> grenadePic 50)
& itEquipPict .~ pictureWeaponOnAim' (\_ -> grenadePic 50)
| otherwise = it & itEffect . itEffectCounter -~ 1
--flameGrenade :: Item
-2
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@@ -56,7 +56,6 @@ launcher = defaultGun
, _itFloorPict = launcherPic
, _itAimingSpeed = 0.2
, _itAimingRange = 0.5
, _itEquipPict = pictureWeaponOnAim launcherPic
, _itHammer = NoHammer
, _itEffect = NoItEffect
, _wpAmmo = defaultShellAmmo
@@ -256,7 +255,6 @@ remoteLauncher = defaultGun
, _itFloorPict = launcherPic
, _itAimingSpeed = 0.2
, _itAimingRange = 0.5
, _itEquipPict = pictureWeaponOnAim launcherPic
, _itAttachment = ItScope (V2 0 0) 0 1 True
, _itAimStance = TwoHandTwist
}
-2
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@@ -54,7 +54,6 @@ poisonSprayer = defaultAutoGun
, _itAimingSpeed = 0.2
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itEquipPict = pictureWeaponOnAim flamerPic
, _wpSpread = 0.1
, _wpNumBarrels = 3
}
@@ -82,7 +81,6 @@ flamer = defaultAutoGun
, _itAimingRange = 0
, _itZoom = defaultItZoom
, _itAimZoom = defaultItZoom {_itZoomMax = 5, _itZoomMin = 1.5}
, _itEquipPict = pictureWeaponOnAim flamerPic
, _itAttachment = NoItAttachment
}
flamerPic :: Item -> SPic