Tweak equipment draw
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@@ -164,7 +164,7 @@ remoteBomb = defaultThrowable
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[ hammerCheckI
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]
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, _itAttachment = ItScope (V2 0 0) 0 1 True
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, _itEquipPict = pictureWeaponOnAim $ \_ -> (,) emptySH remoteBombUnarmedPic
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, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH remoteBombUnarmedPic
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}
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@@ -219,7 +219,7 @@ explodeRemoteBomb itid pjid cr w
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cid = _crID cr
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resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEBOMB"
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resetPict = set (creatures . ix cid . crInv . ix j . itEquipPict )
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(pictureWeaponOnAim $ \_ -> (,) emptySH remoteBombUnarmedPic)
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(pictureWeaponOnAim' $ \_ -> (,) emptySH remoteBombUnarmedPic)
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-- resetScope = creatures . ix cid . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
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j = _crInvSel $ _creatures w IM.! cid
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remoteBombPic
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@@ -269,7 +269,7 @@ radar = defaultGun
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, _itAimingRange = 1
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, _itZoom = defaultItZoom { _itZoomMax = 1}
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, _itAimZoom = defaultItZoom { _itZoomMax = 1}
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, _itEquipPict = pictureWeaponOnAim $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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}
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{- |
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Sends out pulses that display creatures. -}
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@@ -293,7 +293,7 @@ sonar = defaultGun
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, _itAimingRange = 1
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, _itZoom = defaultItZoom {_itZoomMax = 1}
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, _itAimZoom = defaultItZoom {_itZoomMax = 1}
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, _itEquipPict = pictureWeaponOnAim $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
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}
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{- |
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Automatically sends out pulses that display creatures. -}
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