Improve speed of polygon rendering by folding tree type

This commit is contained in:
2021-02-17 16:54:46 +01:00
parent c7aa5f707e
commit 6f838ed1ef
10 changed files with 378 additions and 200 deletions
+139 -36
View File
@@ -1,7 +1,13 @@
--{-# LANGUAGE Strict #-}
{-# LANGUAGE DeriveFoldable, StandaloneDeriving #-}
module Picture.Render
where
import Control.Lens
import Control.Monad
import Control.Monad.Trans.State
import Data.Bifunctor
import Picture
import Geometry
@@ -12,10 +18,11 @@ import Foreign
import Codec.Picture
import Graphics.Rendering.OpenGL hiding (translate,scale,imageHeight,imageWidth)
import Graphics.Rendering.OpenGL hiding (get,translate,scale,imageHeight,imageWidth,Polygon,Color,T)
import qualified Graphics.Rendering.OpenGL as GL
import Data.Foldable
import Data.List
import qualified Data.Vector.Storable as V
import qualified Data.DList as DL
@@ -29,61 +36,157 @@ toVec2 (x,y) = Vector2 x y
toVec3 (x,y,z) = Vector3 x y z
toVec4 (x,y,z,w) = Vector4 x y z w
flat2 (x,y) = toVC [x,y]
flat3 (x,y,z) = toVC [x,y,z]
flat4 (x,y,z,w) = toVC [x,y,z,w]
mapFlat :: (NFData b) => (a -> VerticesContainer b) -> VerticesContainer a -> [b]
mapFlat f = fromVC . foldMap f
--marshallVs = V.unsafeWith . V.fromList
--marshallVs = withArray
polyToTris :: [s] -> [s]
{-# INLINE polyToTris #-}
polyToTris (a:b:c:as) = a : intercalate [a] (zipWith (\x y->[x,y]) (init (b:c:as)) (c:as))
polyToTris _ = []
data Tx a = Tx [Tx a] | Lx a
deriving instance Foldable Tx
stateBump :: [Int] -> () -> State Int [Int]
stateBump xs _ = do
s <- get
modify (+1)
return (s:xs)
redT :: Foldable t => t () -> [Int]
redT x = evalState (foldM stateBump [] x) 0
picToFTree :: Picture -> FTree [(Point3,Point4)]
{-# INLINE picToFTree #-}
picToFTree (Polygon ps) = FLeaf $ zip (map zeroZ $ polyToTris ps) $ repeat black
picToFTree Blank = FLeaf $ []
picToFTree (Text _) = FLeaf $ []
picToFTree (Scale x y pic) = FBranch (map $ first $ scale3 x y) $ picToFTree pic
picToFTree (Translate x y pic) = FBranch (map $ first $ translate3 x y) $ picToFTree pic
picToFTree (Rotate a pic) = FBranch (map $ first $ rotate3 a) $ picToFTree pic
picToFTree (SetDepth a pic) = FBranch (map $ first $ (\(x,y,_) -> (x,y,a))) $ picToFTree pic
picToFTree (Color c pic) = FBranch (map $ second $ const c) $ picToFTree pic
picToFTree (Pictures pics) = FBranches $ map picToFTree pics
pokePic :: Ptr Float -> Ptr Float -> FTree [(Point3,Point4)] -> IO Int
pokePic = go 0
where go n pa pb t = foldM (pokePoly pa pb) n t
pokePoly :: Ptr Float -> Ptr Float -> Int -> [(Point3,Point4)] -> IO Int
pokePoly pa pb n vs = foldM (pokeVert pa pb) n vs
pokeVert :: Ptr Float -> Ptr Float -> Int -> (Point3, Point4) -> IO Int
pokeVert pa pb n ((x,y,z),(r,g,b,a))
| n > 20000 * 2 = return n
| otherwise = do
pokeElemOff pa (3*n+0) x
pokeElemOff pa (3*n+1) y
pokeElemOff pa (3*n+2) z
pokeElemOff pb (4*n+0) r
pokeElemOff pb (4*n+1) g
pokeElemOff pb (4*n+2) b
pokeElemOff pb (4*n+3) a
return (n+1)
reducePicture :: Picture -> (DL.DList Float,DL.DList Float)
{-# INLINE reducePicture #-}
reducePicture = reducePicture' black id
where
reducePicture' :: RGBA -> (Point3 -> Point3) -> Picture -> (DL.DList Float,DL.DList Float)
reducePicture' col tran Blank = (DL.empty,DL.empty)
reducePicture' col tran (Text _) = (DL.empty,DL.empty)
reducePicture' col tran (Polygon ps)
= ( DL.fromList $ concatMap (flat3 . tran . zeroZ) (polyToTris ps)
, DL.fromList $ concatMap (flat4 . const col) (polyToTris ps)
)
reducePicture' col tran (Scale x y pic)
= reducePicture' col (tran . scale3 x y) pic
reducePicture' col tran (Translate x y pic)
= reducePicture' col (tran . translate3 x y) pic
reducePicture' col tran (Rotate a pic)
= reducePicture' col (tran . rotate3 a) pic
reducePicture' col tran (SetDepth a pic)
= reducePicture' col (tran . \(x,y,z) -> (x,y,a)) pic
reducePicture' col tran (Color c pic)
= reducePicture' c tran pic
reducePicture' col tran (Pictures pics)
= foldr com (DL.empty,DL.empty) $ map (reducePicture' col tran) pics
where com (xs,ys) (xs',ys') = (xs <> xs', ys <> ys')
translate3 :: Float -> Float -> Point3 -> Point3
{-# INLINE translate3 #-}
translate3 a b (x,y,z) = (x+a,y+b,z)
scale3 :: Float -> Float -> Point3 -> Point3
{-# INLINE scale3 #-}
scale3 a b (x,y,z) = (x*a,y*b,z)
rotate3 :: Float -> Point3 -> Point3
{-# INLINE rotate3 #-}
rotate3 a (x,y,z) = (x',y',z)
where (x',y') = rotateV a (x,y)
renderPicture' :: PreloadData -> Picture -> IO ()
renderPicture' pdata (Scene posTri colTri posChar colChar texChar) = do
renderPicture' pdata pic = do
currentProgram $= Just (_basicShader pdata)
bindVertexArrayObject $= Just (_basicVAO pdata)
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
let firstIndex = 0
let vertices :: [Float]
vertices = mapFlat flat3 posTri
numVertices = length posTri
vertexSize = sizeOf (head vertices)
pokeArray (_ptrPosVBO pdata) vertices
bufferData ArrayBuffer $= (fromIntegral (3 * numVertices * vertexSize), _ptrPosVBO pdata, StreamDraw)
fSize = sizeOf (0::Float)
numVert <- pokePic (_ptrPosVBO pdata) (_ptrColVBO pdata) $ picToFTree pic
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert * 3, _ptrPosVBO pdata, StreamDraw)
-- marshallVs vertices $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (numVertices * vertexSize), ptr, StreamDraw)
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
let colVs = mapFlat flat4 colTri
colVsize = sizeOf $ head colVs
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert * 4, _ptrColVBO pdata, StreamDraw)
-- marshallVs colVs $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (div (4 * numVertices * colVsize) 3), ptr, StreamDraw)
drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVert)
renderPicture :: PreloadData -> Picture -> IO ()
renderPicture pdata pic = do
currentProgram $= Just (_basicShader pdata)
bindVertexArrayObject $= Just (_basicVAO pdata)
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
let firstIndex = 0
let (vs,cs) = reducePicture pic
vertices :: [Float]
vertices = DL.toList vs
numVertices = length vertices
vertexSize = sizeOf (head vertices)
pokeArray (_ptrPosVBO pdata) vertices
bufferData ArrayBuffer $= (fromIntegral (length vertices * vertexSize), _ptrPosVBO pdata, StreamDraw)
-- marshallVs vertices $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (numVertices * vertexSize), ptr, StreamDraw)
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
let colVs = DL.toList cs
pokeArray (_ptrColVBO pdata) colVs
bufferData ArrayBuffer $= (fromIntegral (4 * numVertices * colVsize), _ptrColVBO pdata, StreamDraw)
bufferData ArrayBuffer $= (fromIntegral (length colVs * vertexSize), _ptrColVBO pdata, StreamDraw)
-- marshallVs colVs $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (div (4 * numVertices * colVsize) 3), ptr, StreamDraw)
drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVertices)
currentProgram $= Just (_textShader pdata)
bindVertexArrayObject $= Just (_textVAO pdata)
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
let vertices' = mapFlat flat3 posChar
numVertices' = length posChar
vertexSize' = sizeOf $ head vertices'
pokeArray (_ptrPosVBO pdata) vertices'
bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), _ptrPosVBO pdata, StreamDraw)
--withArray vertices' $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), ptr, StreamDraw)
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
pokeArray (_ptrColVBO pdata) $ mapFlat flat4 colChar
bufferData ArrayBuffer $= (fromIntegral (4 * numVertices' * vertexSize'), _ptrColVBO pdata, StreamDraw)
bindBuffer ArrayBuffer $= Just (_texVBO pdata)
pokeArray (_ptrTexVBO pdata) $ mapFlat flat2 texChar
bufferData ArrayBuffer $= (fromIntegral (2 * numVertices' * vertexSize'), _ptrTexVBO pdata, StreamDraw)
drawArrays Points (fromIntegral firstIndex) (fromIntegral $ numVertices')
---- currentProgram $= Just (_textShader pdata)
---- bindVertexArrayObject $= Just (_textVAO pdata)
---- bindBuffer ArrayBuffer $= Just (_posVBO pdata)
---- let vertices' = concatMap flat3 posChar
---- numVertices' = length posChar
---- vertexSize' = sizeOf $ head vertices'
---- pokeArray (_ptrPosVBO pdata) vertices'
---- bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), _ptrPosVBO pdata, StreamDraw)
---- --withArray vertices' $ \ptr -> do
---- -- bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), ptr, StreamDraw)
---- bindBuffer ArrayBuffer $= Just (_colVBO pdata)
---- pokeArray (_ptrColVBO pdata) $ concatMap flat4 colChar
---- bufferData ArrayBuffer $= (fromIntegral (4 * numVertices' * vertexSize'), _ptrColVBO pdata, StreamDraw)
---- bindBuffer ArrayBuffer $= Just (_texVBO pdata)
---- pokeArray (_ptrTexVBO pdata) $ concatMap flat2 texChar
---- bufferData ArrayBuffer $= (fromIntegral (2 * numVertices' * vertexSize'), _ptrTexVBO pdata, StreamDraw)
---- drawArrays Points (fromIntegral firstIndex) (fromIntegral $ numVertices')
bufferOffset :: Integral a => a -> Ptr b
bufferOffset = plusPtr nullPtr . fromIntegral
zeroZ :: Point2 -> Point3
zeroZ (x,y) = (x,y,0)