Minor cleanups
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+3
-3
@@ -36,9 +36,9 @@ createLightMap
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-> IO ()
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createLightMap pdata lightPoints nWalls nSils nCaps toPos = do
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let llsShad = _lightingLineShadowShader pdata
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let lcShad = _lightingCapShader pdata
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let lwShad = _lightingWallShadShader pdata
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let flShad = _fullLightingShader pdata
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let lcShad = _lightingCapShader pdata
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let lwShad = _lightingWallShadShader pdata
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let flShad = _fullLightingShader pdata
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-- we assume that the renderbuffer's depth has been correctly set elsewhere
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-- we will not be changing that here
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depthMask $= Disabled
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