Work on preserving selections when picking up multiple items
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+2
-4
@@ -194,10 +194,8 @@ updateUniverseMid u = case _uvScreenLayers u of
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-- . (uvWorld . cWorld . highlightItems . filteredBy . non 0 -~ 1)
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. timeFlowUpdate
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. updateUseInputInGame
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$ over
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uvWorld
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(updateMouseInGame (u ^. uvConfig) . updateCamera (u ^. uvConfig))
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u
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. updateMouseInGame
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$ over uvWorld (updateCamera (u ^. uvConfig)) u
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where
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minusone x
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| x > 0 = Just $ x - 1
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