Play with floor textures
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@@ -28,7 +28,7 @@ data RenderData = RenderData
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, _wallBlankShader :: FullShader
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, _windowShader :: FullShader
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, _wallTextureShader :: FullShader
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, _textureArrayShader :: (FullShader,VBO)
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-- , _textureArrayShader :: (FullShader,VBO)
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, _fullscreenShader :: (FullShader,VBO)
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, _bloomBlurShader :: FullShader
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, _colorBlurShader :: FullShader
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@@ -59,6 +59,7 @@ data RenderData = RenderData
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, _floorVBO :: VBO
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, _floorShader :: FullShader
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, _toNormalMaps :: TO
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, _toDiffuse :: TO
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}
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makeLenses ''RenderData
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+1
-1
@@ -18,7 +18,7 @@ data Tile = Tile
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-- ^ world position one along in the X direction, note this also set the scale of the
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-- texture
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-- this has to be a position because it is shifted
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, _tileZ :: Float
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, _tileArrayZ :: Float
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}
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deriving (Eq, Ord, Show)
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makeLenses ''Floor
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