Play with floor textures
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@@ -18,7 +18,7 @@ data Tile = Tile
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-- ^ world position one along in the X direction, note this also set the scale of the
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-- texture
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-- this has to be a position because it is shifted
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, _tileZ :: Float
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, _tileArrayZ :: Float
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}
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deriving (Eq, Ord, Show)
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makeLenses ''Floor
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