Play with floor textures
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@@ -23,7 +23,7 @@ corridor =
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_rmPath = foldMap (doublePairSet . (,) (V2 20 60)) [V2 20 70, V2 20 10]
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, _rmPmnts = [spanLightI (V2 0 39.5) (V2 40 39.5)]
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, _rmBound = [rectNSWE 50 30 (-5) 45]
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, _rmFloor = Tiled [makeTileFromPoly poly 2]
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, _rmFloor = Tiled [makeTileFromPoly poly 6]
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, _rmRandPSs = [psRandRanges (10, 30) (30, 60) (0, 2 * pi)]
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, _rmName = "Corridor"
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}
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@@ -19,7 +19,7 @@ roomNgon n x =
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, _rmPath = mempty -- TODO
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, _rmPmnts = [mntLightLnkCond $ resetPLUse $ rprBool $ const . isInLnk]
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, _rmBound = [poly]
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, _rmFloor = Tiled [makeTileFromPoly poly 9]
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, _rmFloor = Tiled [makeTileFromPoly poly 2]
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, _rmName = show n ++ "gon"
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}
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where
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@@ -61,8 +61,8 @@ roomRect x y xn yn =
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[ Tile
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{ _tilePoly = rectNSWE y 0 0 x
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, _tileZero = V2 0 0
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, _tileTangentPos = V2 32 0
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, _tileZ = 16
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, _tileTangentPos = V2 64 0
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, _tileArrayZ = 3
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}
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]
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, _rmRandPSs = [psRandRanges (10, x -10) (10, y -10) (0, 2 * pi)]
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