Play with floor textures
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@@ -23,7 +23,7 @@ corridor =
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_rmPath = foldMap (doublePairSet . (,) (V2 20 60)) [V2 20 70, V2 20 10]
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, _rmPmnts = [spanLightI (V2 0 39.5) (V2 40 39.5)]
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, _rmBound = [rectNSWE 50 30 (-5) 45]
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, _rmFloor = Tiled [makeTileFromPoly poly 2]
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, _rmFloor = Tiled [makeTileFromPoly poly 6]
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, _rmRandPSs = [psRandRanges (10, 30) (30, 60) (0, 2 * pi)]
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, _rmName = "Corridor"
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}
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