Play with floor textures
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@@ -19,7 +19,7 @@ roomNgon n x =
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, _rmPath = mempty -- TODO
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, _rmPmnts = [mntLightLnkCond $ resetPLUse $ rprBool $ const . isInLnk]
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, _rmBound = [poly]
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, _rmFloor = Tiled [makeTileFromPoly poly 9]
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, _rmFloor = Tiled [makeTileFromPoly poly 2]
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, _rmName = show n ++ "gon"
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}
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where
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