Cleanup, redo damage direction
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@@ -281,8 +281,7 @@ inventoryX c = case c of
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, megaTinMag 10200
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] <>
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-- [bulletTargetingModule btt | btt <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [ FlamingBall
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, FlameletBall 5 0
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[bulletModule (BulletModPayload (BulBall x)) | x <- [ FlameletBall 5 0
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, ElectricalBall
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, ExplosiveBall
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, FlashBall ]]
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