Cleanup, redo damage direction
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@@ -1,5 +1,4 @@
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.AimStance where
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@@ -10,8 +10,7 @@ import Data.Aeson
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import Data.Aeson.TH
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data EnergyBallType
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= FlamingBall
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| FlameletBall {_fbSize :: Float, _fbRot :: Float}
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= FlameletBall {_fbSize :: Float, _fbRot :: Float}
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| ElectricalBall
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| ExplosiveBall
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| FlashBall
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