Refactor sounds
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@@ -61,7 +61,7 @@ doSideEffects :: World -> IO World
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doSideEffects w = do
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let preData = _preloadData w
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void $ doDrawing (_renderData preData) w
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playPositionalSoundQueue (_loadedChunks $ _soundData preData) (_soundQueue w)
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--playPositionalSoundQueue (_loadedChunks $ _soundData preData) (_soundQueue w)
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newPlayingSounds <- playSoundAndUpdate (_soundData preData) (_playingSounds w) (_sounds w)
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w' <- _sideEffects w w
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