Refactor sounds
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@@ -52,9 +52,9 @@ followImpulse cr w imp = case imp of
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ChangePosture post -> (id, cr & crStance . posture .~ post)
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UseItem -> (tryUseItem cr, cr)
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SwitchToItem i -> (id, cr & crInvSel .~ i)
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Melee cid ->
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(hitCr cid
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, crMvBy (10 *.* normalizeV (posFromID cid -.- cpos)) $ cr & crMeleeCooldown .~ 20) -- randomise cooldown?
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Melee cid' ->
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(hitCr cid'
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, crMvBy (10 *.* normalizeV (posFromID cid' -.- cpos)) $ cr & crMeleeCooldown .~ 20) -- randomise cooldown?
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RandomTurn a -> (id, creatureTurn (rr a) cr)
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MakeSound sid -> ( soundOnceOrigin sid (CrSound (_crID cr)) (_crPos cr) , cr )
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DropItem -> undefined
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@@ -78,8 +78,9 @@ followImpulse cr w imp = case imp of
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turnRad = _mvTurnRad mvType
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cpos = _crPos cr
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cdir = _crDir cr
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posFromID cid = _crPos $ _creatures w IM.! cid
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cid = _crID cr
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posFromID cid' = _crPos $ _creatures w IM.! cid'
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rr a = fst $ randomR (-a,a) $ _randGen w
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hitCr i = over (creatures . ix i . crState . crDamage) (addDam i)
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. soundOnce hitSound
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. soundFrom (CrSound cid) cpos hitSound Nothing
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addDam i dams = Blunt 100 cpos (posFromID i) (posFromID i) : dams
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