Refactor sounds
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@@ -16,5 +16,9 @@ data SoundOrigin = InventorySound
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| CrHitSound Int
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| BarrelHiss Int
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| GlassBreakSound Int
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| TeleSound Int
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| LeverSound Int
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| Explosion Int
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| Tap Int
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deriving (Eq,Ord,Show)
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