Refactor sounds

This commit is contained in:
2021-09-09 14:58:07 +01:00
parent be7b2d2cd7
commit 70c97f5367
26 changed files with 113 additions and 162 deletions
+4 -1
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@@ -31,5 +31,8 @@ heal25 :: Int -> World -> Maybe World
heal25 = heal 25
heal :: Int -> Int -> World -> Maybe World
heal hp n w | _crHP (_creatures w IM.! n) >= 10000 = Nothing
| otherwise = Just $ soundOnce healSound w & creatures . ix n . crHP %~ min 10000 . (+ hp)
| otherwise = Just $ soundFrom (CrSound $ _crID cr) (_crPos cr) healSound Nothing w
& creatures . ix n . crHP %~ min 10000 . (+ hp)
where
cr = _creatures w IM.! n
+6 -6
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@@ -751,10 +751,10 @@ moveRemoteBomb itid time pID w
$ set (projectiles .ix pID.pjUpdate) (\_ -> moveRemoteBomb itid (f time) pID)
w
| time < 2 = case hitWl of
Just _ -> soundOnce tapQuiet $ halfV updatedWorld
Just (p,_) -> soundFrom (Tap 0) p tapQuiet Nothing $ halfV updatedWorld
_ -> halfV updatedWorld
| otherwise = case hitWl of
Just _ -> soundOnce tapQuiet updatedWorld
Just (p,_) -> soundFrom (Tap 0) p tapQuiet Nothing updatedWorld
_ -> updatedWorld
where
updatedWorld
@@ -768,7 +768,7 @@ moveRemoteBomb itid time pID w
-- this is hacky, should use a version of collidePointWalls' that collides
-- circles and walls
invShift x = x -.- 5 *.* normalizeV (_pjVel pj)
hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
hitWl = collideCircWalls oldPos newPos 4 $ wallsNearPoint newPos w
finalPos = maybe newPos (invShift . fst) hitWl
setV v = set (projectiles . ix pID . pjVel) v
updateV = maybe id (setV . snd) hitWl
@@ -874,7 +874,7 @@ fireRemoteLauncher :: Creature -> World -> World
fireRemoteLauncher cr w = setLocation
$ resetFire
$ resetName
$ soundOnce launcherSound
$ soundFrom (CrWeaponSound cid) pos launcherSound Nothing
$ over projectiles addRemRocket w
where
i = IM.newKey $ _projectiles w
@@ -922,7 +922,7 @@ moveRemoteShell cid itid pj w
( ( pjVel %~ ( (accel +.+) . (frict *.*) ) )
. ( pjDir .~ newdir )
)
& soundFromPos (ShellSound i) newPos smokeTrailSound 1 250
& soundFrom (ShellSound i) newPos smokeTrailSound (Just 1)
& smokeGen
& makeFlameletTimed oldPos 20 (0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
| time > -200 = case thingHit of
@@ -944,7 +944,7 @@ moveRemoteShell cid itid pj w
(frict,g) = randomR (0.6,0.9) $ _randGen w
(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
hitWl = fst <$> collideCircWalls' oldPos newPos 2 (wallsNearPoint newPos w)
hitWl = fst <$> collideCircWalls oldPos newPos 2 (wallsNearPoint newPos w)
thingHit = hitCr <|> hitWl
r1 = _randGen w & evalState (randInCirc 10)
smokeGen = makeSmokeCloudAt $ addZ 20 $ oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)
+2 -2
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@@ -31,7 +31,7 @@ moveGrenade 0 _ pID w = over projectiles (IM.delete pID)
pj = _projectiles w IM.! pID
explosion = _pjPayload pj
moveGrenade time dir pID w = case hitWl of
Just _ -> soundOnce tapQuiet updatedWorld
Just (p,_) -> soundFrom (Tap 0) p tapQuiet Nothing updatedWorld
_ -> updatedWorld
where
updatedWorld = updateV $ set (projectiles . ix pID . pjPos) finalPos
@@ -42,7 +42,7 @@ moveGrenade time dir pID w = case hitWl of
pj = _projectiles w IM.! pID
oldPos = _pjPos pj
newPos = _pjVel pj +.+ oldPos
hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
hitWl = collideCircWalls oldPos newPos 4 $ wallsNearPoint newPos w
finalPos = maybe newPos fst hitWl
setV v = set (projectiles .ix pID.pjVel) v
updateV = maybe id (setV . snd) hitWl
+2 -2
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@@ -106,7 +106,7 @@ doThrust :: Projectile -> World -> World
doThrust pj w = w
& randGen .~ g
& projectiles . ix i . pjVel %~ (\v -> accel +.+ frict *.* v)
& soundFromPos (ShellSound i) newPos smokeTrailSound 1 250
& soundFrom (ShellSound i) newPos smokeTrailSound (Just 1)
& makeFlameletTimed (oldPos -.- vel) 0 (vel +.+ rotateV (pi+sparkD) accel) Nothing 3 10
& smokeGen
where
@@ -174,7 +174,7 @@ moveShell pj w
projectileExplosion = _pjPayload pj
newPos = oldPos +.+ vel
hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
hitWl = fst <$> collideCircWalls' oldPos newPos 2 (wallsNearPoint newPos w)
hitWl = fst <$> collideCircWalls oldPos newPos 2 (wallsNearPoint newPos w)
thingHit = hitCr <|> hitWl
reduceSpinBy :: Float -> Projectile -> World -> World
+7 -3
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@@ -126,7 +126,7 @@ withWarmUpI soundID f item cr w
| _wpReloadState item /= 0 = w
| curWarmUp < maxWarmUp = w
& pointerToItem . wpCurWarmUp +~ 2
& soundFrom (CrWeaponSound cid) soundID 2 0
& soundFrom (CrWeaponSound cid) (_crPos cr) soundID (Just 2)
| otherwise = w
& pointerToItem . wpCurWarmUp .~ maxWarmUp
& f item cr
@@ -141,7 +141,11 @@ The sound is emitted from the creature's position. -}
withSoundI
:: Int -- ^ Sound id
-> ChainEffect
withSoundI soundid f item cr = soundOncePos soundid (_crPos cr) . f item cr
withSoundI soundid f item cr
= soundFrom (CrWeaponSound cid) (_crPos cr) soundid Nothing
. f item cr
where
cid = _crID cr
{- | Adds a sound to a creature based world effect.
The sound is emitted from the creature's position. -}
@@ -150,7 +154,7 @@ withSoundForI
-> Int -- ^ Frames to play
-> ChainEffect
withSoundForI soundid playTime f item cr
= soundFromPos (CrWeaponSound (_crID cr)) (_crPos cr) soundid playTime 0
= soundFrom (CrWeaponSound (_crID cr)) (_crPos cr) soundid (Just playTime)
. f item cr
afterRecoil