Refactor sounds
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@@ -751,10 +751,10 @@ moveRemoteBomb itid time pID w
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$ set (projectiles .ix pID.pjUpdate) (\_ -> moveRemoteBomb itid (f time) pID)
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w
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| time < 2 = case hitWl of
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Just _ -> soundOnce tapQuiet $ halfV updatedWorld
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Just (p,_) -> soundFrom (Tap 0) p tapQuiet Nothing $ halfV updatedWorld
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_ -> halfV updatedWorld
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| otherwise = case hitWl of
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Just _ -> soundOnce tapQuiet updatedWorld
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Just (p,_) -> soundFrom (Tap 0) p tapQuiet Nothing updatedWorld
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_ -> updatedWorld
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where
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updatedWorld
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@@ -768,7 +768,7 @@ moveRemoteBomb itid time pID w
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-- this is hacky, should use a version of collidePointWalls' that collides
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-- circles and walls
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invShift x = x -.- 5 *.* normalizeV (_pjVel pj)
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hitWl = collideCircWalls' oldPos newPos 4 $ wallsNearPoint newPos w
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hitWl = collideCircWalls oldPos newPos 4 $ wallsNearPoint newPos w
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finalPos = maybe newPos (invShift . fst) hitWl
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setV v = set (projectiles . ix pID . pjVel) v
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updateV = maybe id (setV . snd) hitWl
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@@ -874,7 +874,7 @@ fireRemoteLauncher :: Creature -> World -> World
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fireRemoteLauncher cr w = setLocation
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$ resetFire
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$ resetName
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$ soundOnce launcherSound
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$ soundFrom (CrWeaponSound cid) pos launcherSound Nothing
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$ over projectiles addRemRocket w
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where
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i = IM.newKey $ _projectiles w
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@@ -922,7 +922,7 @@ moveRemoteShell cid itid pj w
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( ( pjVel %~ ( (accel +.+) . (frict *.*) ) )
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. ( pjDir .~ newdir )
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)
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& soundFromPos (ShellSound i) newPos smokeTrailSound 1 250
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& soundFrom (ShellSound i) newPos smokeTrailSound (Just 1)
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& smokeGen
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& makeFlameletTimed oldPos 20 (0.5 *.* rotateV (pi+sparkD) accel) Nothing 3 10
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| time > -200 = case thingHit of
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@@ -944,7 +944,7 @@ moveRemoteShell cid itid pj w
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(frict,g) = randomR (0.6,0.9) $ _randGen w
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(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
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hitCr = fst <$> collideCircCrsPoint oldPos newPos 4 w
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hitWl = fst <$> collideCircWalls' oldPos newPos 2 (wallsNearPoint newPos w)
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hitWl = fst <$> collideCircWalls oldPos newPos 2 (wallsNearPoint newPos w)
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thingHit = hitCr <|> hitWl
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r1 = _randGen w & evalState (randInCirc 10)
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smokeGen = makeSmokeCloudAt $ addZ 20 $ oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)
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