Add sound queue when on chasm edge
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@@ -37,6 +37,8 @@ import qualified IntMapHelp as IM
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data Creature = Creature
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{ _crPos :: Point2
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, _crOldPos :: Point2
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, _crZ :: Float
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, _crZVel :: Float
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, _crDir :: Float
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, _crMvDir :: Float
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, _crMvAim :: Float
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@@ -16,6 +16,7 @@ data SoundOrigin
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| OnceSound
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| CrSound Int
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| CrMouth Int
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| CrChasm Int
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| CrWeaponSound Int Int
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| CrWeaponFailSound Int
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| MachineSound Int
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