Add sound queue when on chasm edge
This commit is contained in:
@@ -185,10 +185,15 @@ doDrawing' win pdata u = do
|
||||
-- draw chasm shader blocking floor
|
||||
glUseProgram (pdata ^. chasmShader . shaderUINT)
|
||||
glBindVertexArray $ pdata ^. chasmShader . shaderVAO . vaoName
|
||||
-- glColorMask GL_FALSE GL_FALSE GL_FALSE GL_FALSE
|
||||
glDrawBuffer GL_NONE
|
||||
glDrawArrays
|
||||
(_unPrimitiveMode $ pdata ^. chasmShader . shaderPrimitive)
|
||||
0
|
||||
(fromIntegral nchs)
|
||||
-- glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE
|
||||
withArray [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2]
|
||||
$ \ptr -> glDrawBuffers 3 ptr
|
||||
--draw floor onto base buffer
|
||||
glUseProgram (pdata ^. floorShader . shaderUINT)
|
||||
glBindVertexArray $ pdata ^. floorShader . shaderVAO . vaoName
|
||||
|
||||
Reference in New Issue
Block a user